Player Matchup

Da Ji
Da Ji
claw13
Da Ji
Level 32
God Stats
0W - 3L
1,149 SR
Queue Stats
30W - 68L
1,236 Elo+
Solo
Discordia
Discordia
qvok
Discordia
Level 135
God Stats
11W - 10L
1,518 SR
Queue Stats
174W - 196L
1,412 Elo+
Solo
Cerberus
Cerberus
xArt3miz
Cerberus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,470 Elo+
Solo
Team Averages
Level 74
1,389 SR
1,373 Elo+

VS

Team Averages
Level 72
1,563 SR
1,506 Elo+
Susano
Susano
 
Susano
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DareDevil2000
Ares
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,599 Elo+
Solo
Danzaburou
Danzaburou
T0lerant
Danzaburou
Level 89
God Stats
9W - 3L
1,688 SR
Queue Stats
75W - 92L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
claw13
Da Ji
10
1 / 7 / 5
7,298
730
4,469
10,065
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
qvok
Discordia
11
4 / 5 / 2
7,916
792
7,443
6,486
1,943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
xArt3miz
Cerberus
9
1 / 7 / 4
6,697
670
4,807
14,041
9,369
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
8 / 2 / 10
9,026
903
11,963
7,561
3,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 13
8,235
824
5,179
7,403
6,618
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
T0lerant
Danzaburou
13
8 / 1 / 8
9,414
941
9,722
9,198
3,366
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
6
Kills
19
19
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
8
2
10
6.5
W
3
3
13
3.17
W
Danzaburou
T0lerant
Danzaburou
8
1
8
12
L
Da Ji
claw13
Da Ji
1
7
5
0.5
L
Discordia
qvok
Discordia
4
5
2
1
L
Cerberus
xArt3miz
Cerberus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,719
Damage
26,864
30,592
Taken
24,162
15,134
Mitigated
13,536
1,985
Healing
6,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
11,963
2,182
0
1,714
7,561
3,552
438
4,426
3,135
0
25,201
W
5,179
567
0
651
7,403
6,618
385
3,746
3,657
11,651
0
W
Danzaburou
T0lerant
Danzaburou
9,722
4,389
0
3,653
9,198
3,366
1,426
4,801
4,397
0
44,065
L
Da Ji
claw13
Da Ji
4,469
918
0
310
10,065
3,822
402
2,749
6,903
0
11,399
L
Discordia
qvok
Discordia
7,443
258
0
0
6,486
1,943
390
827
5,447
23,613
0
L
Cerberus
xArt3miz
Cerberus
4,807
313
0
1,675
14,041
9,369
85
1,881
11,765
8,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,911
Gold Earned
26,675
77
Minions Killed
115
1
Camps Cleared
7
507,263
Distance Traveled
577,882
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,026
903
35
4
2
200,473
3
W
Ares
8,235
824
16
2
1
174,110
1
W
Danzaburou
9,414
941
64
6
4
203,299
2
L
Da Ji
7,298
730
23
2
1
185,134
0
L
Discordia
7,916
792
41
4
0
143,956
4
L
Cerberus
6,697
670
13
1
0
178,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role