Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Silver IV
 
Sylvanus
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Gold V
KrikaDoce_Gonbi
Nu Wa
Gold V
Level 123
God Stats
27W - 13L
1,773 SR
Queue Stats
223W - 229L
1,221 MMR
Party 3
Loki
Loki
Silver III
NAGGI_OW
Loki
Silver III
Level 106
God Stats
1W - 0L
1,775 SR
Queue Stats
16W - 20L
1,322 MMR
Party 2
Cerberus
Cerberus
Gold IV
Trinidy407
Cerberus
Gold IV
Level 87
God Stats
14W - 8L
1,716 SR
Queue Stats
362W - 362L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,653 SR
1,381 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,481 SR
1,371 MMR
Cabrakan
Cabrakan
Bronze III
Darkcor210
Cabrakan
Bronze III
Level 31
God Stats
0W - 2L
1,621 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Janus
Janus
Gold III
Zak-b2510
Janus
Gold III
Level 122
God Stats
8W - 18L
1,417 SR
Queue Stats
230W - 231L
1,493 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
rafasl110
Zhong Kui
Silver I
Level 104
God Stats
0W - 2L
1,320 SR
Queue Stats
33W - 36L
1,416 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
samlucgolf
Erlang Shen
Gold III
Level 109
God Stats
15W - 12L
1,646 SR
Queue Stats
135W - 134L
1,429 MMR
Solo
Neith
Neith
Silver II
x-ray51-_-
Neith
Silver II
Level 86
God Stats
0W - 2L
1,404 SR
Queue Stats
139W - 146L
1,116 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
15 / 2 / 6
10,509
618
16,976
14,652
6,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
 
Sylvanus
13
2 / 0 / 17
9,016
530
3,903
11,191
15,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
6 / 2 / 9
10,985
646
11,956
6,507
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
16
6 / 1 / 2
10,029
590
6,178
9,804
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Trinidy407
Cerberus
16
2 / 2 / 1
9,900
582
7,958
17,270
19,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bans
GilgameshSetTiamatAthenaScylla

VS

Bans
Morgan Le FayArachneArtemisKukulkanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Darkcor210
Cabrakan
10
0 / 8 / 1
6,849
403
2,981
13,669
12,317
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Zak-b2510
Janus
13
2 / 5 / 1
8,317
489
8,420
10,876
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
rafasl110
Zhong Kui
16
0 / 2 / 2
9,596
564
10,608
13,587
10,679
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
samlucgolf
Erlang Shen
14
5 / 4 / 0
9,155
539
7,134
11,963
6,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
7
0 / 12 / 0
5,821
342
4,290
12,771
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
31
Kills
7
7
Deaths
31
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
15
2
6
9
W
Sylvanus
 
Sylvanus
2
0
17
10.5
L
Cabrakan
Darkcor210
Cabrakan
0
8
1
0.06
W
6
2
9
5.25
W
Loki
6
1
2
7
W
Cerberus
Trinidy407
Cerberus
2
2
1
1.25
L
Janus
Zak-b2510
Janus
2
5
1
0.5
L
Zhong Kui
rafasl110
Zhong Kui
0
2
2
0.5
L
Erlang Shen
samlucgolf
Erlang Shen
5
4
0
1.25
L
Neith
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,971
Damage
33,433
59,424
Taken
62,866
46,873
Mitigated
35,543
23,443
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
16,976
12,455
0
3,972
14,652
6,240
2,694
4,916
9,514
0
82,453
W
Sylvanus
 
Sylvanus
3,903
1,136
2,358
3,594
11,191
15,158
210
2,718
8,299
16,468
0
L
Cabrakan
Darkcor210
Cabrakan
2,981
368
0
400
13,669
12,317
186
4,333
9,156
23,192
0
W
11,956
1,378
0
655
6,507
2,819
2,360
2,119
4,304
79,775
0
W
Loki
6,178
1,997
0
4,508
9,804
3,576
0
2,428
7,305
0
73,187
W
Cerberus
Trinidy407
Cerberus
7,958
370
0
8,356
17,270
19,080
22
9,277
7,993
61,495
0
L
Janus
Zak-b2510
Janus
8,420
753
0
1,517
10,876
3,473
0
3,816
6,788
52,978
0
L
Zhong Kui
rafasl110
Zhong Kui
10,608
1,615
0
8,807
13,587
10,679
0
8,138
5,283
67,284
0
L
Erlang Shen
samlucgolf
Erlang Shen
7,134
3,821
0
3,548
11,963
6,780
0
3,523
8,208
0
62,950
L
Neith
4,290
759
0
1,551
12,771
2,294
0
3,137
9,481
0
19,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,439
Gold Earned
39,738
576
Minions Killed
454
0
Camps Cleared
0
1,599,812
Distance Traveled
1,468,057
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,509
618
109
6
0
297,242
0
W
Sylvanus
9,016
530
25
1
0
312,458
5
L
Cabrakan
6,849
403
49
3
0
286,111
7
W
Nu Wa
10,985
646
151
9
0
325,896
5
W
Loki
10,029
590
123
7
0
354,268
2
W
Cerberus
9,900
582
168
10
0
309,948
1
L
Janus
8,317
489
102
6
0
309,264
2
L
Zhong Kui
9,596
564
153
9
0
295,954
1
L
Erlang Shen
9,155
539
116
7
0
312,614
7
L
Neith
5,821
342
34
2
0
264,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role