Player Matchup

Pele
Pele
ChampGEA
Pele
Level 15
God Stats
18W - 11L
1,531 SR
Queue Stats
20W - 14L
1,379 Elo+
Party 2
Cerberus
Cerberus
GunnarGunnarsson
Cerberus
Level 88
God Stats
2W - 0L
1,725 SR
Queue Stats
317W - 277L
1,455 Elo+
Party 2
Charybdis
Charybdis
Radzerger
Charybdis
Level 16
God Stats
6W - 7L
1,687 SR
Queue Stats
35W - 39L
1,471 Elo+
Party 2
Sylvanus
Sylvanus
comicdude01
Sylvanus
Level 25
God Stats
11W - 7L
1,331 SR
Queue Stats
274W - 301L
1,381 Elo+
Solo
Hera
Hera
peppaoink
Hera
Level 18
God Stats
3W - 5L
1,351 SR
Queue Stats
78W - 75L
1,461 Elo+
Party 2
Team Averages
Level 32
1,525 SR
1,429 Elo+

VS

Team Averages
Level 15
1,437 SR
1,404 Elo+
King Arthur
King Arthur
 
King Arthur
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Guxxta
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,377 Elo+
Party 1
Janus
Janus
Jdot5
Janus
Level 19
God Stats
24W - 25L
1,467 SR
Queue Stats
70W - 61L
1,404 Elo+
Solo
Set
Set
SadC0rno
Set
Level 11
God Stats
7W - 12L
1,500 SR
Queue Stats
24W - 27L
1,494 Elo+
Solo
Yemoja
Yemoja
Salsichinhas
Yemoja
Level 10
God Stats
1W - 1L
1,219 SR
Queue Stats
1W - 2L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
5 / 2 / 7
7,190
599
5,398
6,555
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
6 / 2 / 5
7,215
601
7,854
10,303
8,035
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Radzerger
Charybdis
10
4 / 1 / 4
6,365
530
3,249
5,310
1,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
comicdude01
Sylvanus
11
7 / 0 / 6
6,965
580
5,480
6,200
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hera
11
3 / 2 / 3
6,361
530
3,825
5,135
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
3 / 3 / 0
6,268
522
5,942
9,307
3,768
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Guxxta
Medusa
7
0 / 8 / 0
4,675
390
2,258
7,788
1,701
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Jdot5
Janus
10
3 / 4 / 1
6,381
532
6,970
5,631
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 1
5,318
443
1,575
6,965
2,168
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
7
0 / 6 / 1
4,846
404
1,447
7,818
3,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
25
Kills
7
7
Deaths
25
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
3
0
1
W
Pele
5
2
7
4.25
W
6
2
5
4.25
L
Medusa
Guxxta
Medusa
0
8
0
0
L
Janus
Jdot5
Janus
3
4
1
0.88
W
Charybdis
Radzerger
Charybdis
4
1
4
6
L
1
4
1
0.38
L
Yemoja
0
6
1
0.08
W
Sylvanus
comicdude01
Sylvanus
7
0
6
10
W
Hera
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,806
Damage
18,192
33,503
Taken
37,509
15,931
Mitigated
12,783
9,582
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,942
944
0
1,225
9,307
3,768
160
4,596
4,711
0
23,510
W
Pele
5,398
1,125
0
623
6,555
2,022
228
1,631
4,852
0
42,222
W
7,854
1,611
0
4,104
10,303
8,035
272
294
9,969
37,949
0
L
Medusa
Guxxta
Medusa
2,258
1,457
0
130
7,788
1,701
464
2,951
4,797
0
14,029
L
Janus
Jdot5
Janus
6,970
149
0
874
5,631
1,400
0
3,412
2,113
33,300
0
W
Charybdis
Radzerger
Charybdis
3,249
2,127
0
1,432
5,310
1,496
1,524
1,107
4,177
0
25,977
L
1,575
895
0
1,008
6,965
2,168
0
2,171
4,738
0
24,628
L
Yemoja
1,447
568
468
271
7,818
3,746
314
3,013
4,725
7,490
0
W
Sylvanus
comicdude01
Sylvanus
5,480
2,377
421
2,154
6,200
2,715
946
2,241
3,905
25,181
7,822
W
Hera
3,825
1,191
0
848
5,135
1,663
141
2,640
2,183
25,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
27,488
309
Minions Killed
213
0
Camps Cleared
0
1,127,173
Distance Traveled
1,045,910
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,268
522
47
4
0
209,603
0
W
Pele
7,190
599
81
7
0
244,519
1
W
Cerberus
7,215
601
81
7
0
242,622
0
L
Medusa
4,675
390
32
3
0
205,843
0
L
Janus
6,381
532
72
6
0
206,073
2
W
Charybdis
6,365
530
38
3
0
200,888
1
L
Set
5,318
443
48
4
0
229,297
1
L
Yemoja
4,846
404
14
1
0
195,094
1
W
Sylvanus
6,965
580
59
5
0
212,172
3
W
Hera
6,361
530
50
4
0
226,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role