Player Matchup

Morgan Le Fay
Morgan Le Fay
B4k3DisBack
Morgan Le Fay
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 36L
1,386 Elo+
Party 1
Zhong Kui
Zhong Kui
IQforLIFE
Zhong Kui
Level 22
God Stats
15W - 2L
1,735 SR
Queue Stats
65W - 38L
1,637 Elo+
Solo
Cernunnos
Cernunnos
PHaceOkay
Cernunnos
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
94W - 79L
1,667 Elo+
Solo
Fenrir
Fenrir
Sirgorepa35
Fenrir
Level 17
God Stats
8W - 6L
1,562 SR
Queue Stats
33W - 42L
1,692 Elo+
Party 1
Ares
Ares
lonelygarten
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,646 Elo+
Solo
Team Averages
Level 18
1,559 SR
1,606 Elo+

VS

Team Averages
Level 19
1,597 SR
1,576 Elo+
Apollo
Apollo
GolayNeko
Apollo
Level 5
God Stats
1W - 3L
1,512 SR
Queue Stats
1W - 8L
1,430 Elo+
Solo
Cerberus
Cerberus
SERGINHO9011
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,580 Elo+
Solo
Bakasura
Bakasura
SR_BORREGO
Bakasura
Level 28
God Stats
1W - 5L
1,546 SR
Queue Stats
237W - 272L
1,624 Elo+
Solo
Neith
Neith
SadisticLamb
Neith
Level 28
God Stats
75W - 38L
1,739 SR
Queue Stats
271W - 211L
1,587 Elo+
Solo
Sol
Sol
TheTommee
Sol
Level 28
God Stats
12W - 8L
1,690 SR
Queue Stats
197W - 177L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
B4k3DisBack
Morgan Le Fay
16
12 / 6 / 8
11,166
508
17,499
17,272
8,223
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
IQforLIFE
Zhong Kui
20
19 / 3 / 7
14,033
638
29,312
23,099
18,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
PHaceOkay
Cernunnos
20
11 / 3 / 10
12,830
583
19,354
19,363
8,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
18
5 / 7 / 4
11,325
515
6,046
18,864
7,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 7 / 17
9,865
448
4,226
16,985
16,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GolayNeko
Apollo
14
0 / 12 / 6
9,333
424
8,189
18,705
6,191
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
SERGINHO9011
Cerberus
10
0 / 19 / 3
7,233
329
2,940
22,218
7,087
Bakasura
SR_BORREGO
Bakasura
17
7 / 8 / 5
11,346
516
11,775
18,863
9,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 6 / 8
11,853
539
15,002
18,773
6,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
12 / 4 / 6
13,048
593
26,342
19,895
6,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
53
47
Kills
25
26
Deaths
49
46
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
B4k3DisBack
Morgan Le Fay
12
6
8
2.67
L
Apollo
GolayNeko
Apollo
0
12
6
0.25
W
Zhong Kui
IQforLIFE
Zhong Kui
19
3
7
7.5
W
Cernunnos
PHaceOkay
Cernunnos
11
3
10
5.33
L
Cerberus
SERGINHO9011
Cerberus
0
19
3
0.08
L
Bakasura
SR_BORREGO
Bakasura
7
8
5
1.19
L
6
6
8
1.67
W
Fenrir
5
7
4
1
L
12
4
6
3.75
W
0
7
17
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,437
Damage
64,248
95,583
Taken
98,454
59,050
Mitigated
36,023
29,457
Healing
25,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
B4k3DisBack
Morgan Le Fay
17,499
4,140
0
3,593
17,272
8,223
1,192
7,818
9,040
58,964
0
L
Apollo
GolayNeko
Apollo
8,189
5,104
0
3,564
18,705
6,191
2,395
11,070
7,635
0
49,763
W
Zhong Kui
IQforLIFE
Zhong Kui
29,312
2,837
162
11,647
23,099
18,455
2,551
7,138
15,690
91,957
0
W
Cernunnos
PHaceOkay
Cernunnos
19,354
10,622
0
9,083
19,363
8,642
3,222
4,900
14,214
0
110,558
L
Cerberus
SERGINHO9011
Cerberus
2,940
59
0
657
22,218
7,087
203
11,084
11,134
14,196
0
L
Bakasura
SR_BORREGO
Bakasura
11,775
7,501
0
4,673
18,863
9,150
0
7,455
11,408
0
56,574
L
15,002
3,648
0
5,237
18,773
6,719
855
11,386
7,387
0
76,388
W
Fenrir
6,046
772
0
4,732
18,864
7,366
0
3,296
14,750
0
82,458
L
26,342
10,585
0
11,499
19,895
6,876
0
11,079
8,816
88,319
0
W
4,226
276
0
240
16,985
16,364
22
5,132
11,425
11,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,219
Gold Earned
52,813
487
Minions Killed
462
0
Camps Cleared
0
1,837,558
Distance Traveled
1,782,117
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,166
508
78
4
0
348,502
0
L
Apollo
9,333
424
86
4
0
326,951
0
W
Zhong Kui
14,033
638
126
6
0
355,869
2
W
Cernunnos
12,830
583
148
7
0
367,756
3
L
Cerberus
7,233
329
23
1
0
306,101
1
L
Bakasura
11,346
516
101
5
0
449,905
5
L
Neith
11,853
539
124
6
0
338,525
6
W
Fenrir
11,325
515
121
6
0
393,565
1
L
Sol
13,048
593
128
6
0
360,635
5
W
Ares
9,865
448
14
1
0
371,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role