Player Matchup

Loki
Loki
ReiisssTv
Loki
Level 4
God Stats
3W - 1L
1,817 SR
Queue Stats
3W - 5L
1,773 Elo+
Party 2
Fenrir
Fenrir
SKADRİNSEDATPRO
Fenrir
Level 26
God Stats
1W - 4L
1,470 SR
Queue Stats
86W - 124L
1,283 Elo+
Party 3
Ra
Ra
StRYx319
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,429 Elo+
Party 2
Amaterasu
Amaterasu
husohn
Amaterasu
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 16L
1,500 Elo+
Party 2
Artemis
Artemis
snowlgd
Artemis
Level 16
God Stats
2W - 3L
1,459 SR
Queue Stats
19W - 37L
1,331 Elo+
Party 3
Team Averages
Level 11
1,549 SR
1,463 Elo+

VS

Team Averages
Level 25
1,486 SR
1,396 Elo+
Vamana
Vamana
 
Vamana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Imune2Fear
Sol
Level 28
God Stats
38W - 38L
1,457 SR
Queue Stats
135W - 163L
1,407 Elo+
Solo
Izanami
Izanami
Lilimoon8
Izanami
Level 19
God Stats
6W - 5L
1,392 SR
Queue Stats
8W - 6L
1,271 Elo+
Party 1
Ganesha
Ganesha
atakanmak
Ganesha
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
9W - 5L
1,284 Elo+
Party 1
Nemesis
Nemesis
kusseflækker47
Nemesis
Level 28
God Stats
10W - 9L
1,580 SR
Queue Stats
163W - 186L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
0 / 4 / 3
7,045
414
2,382
10,900
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 5 / 2
8,163
480
7,849
12,009
3,904
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 9 / 1
7,012
412
2,719
8,913
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
husohn
Amaterasu
11
1 / 12 / 1
7,167
422
3,389
16,020
8,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
snowlgd
Artemis
12
2 / 8 / 2
8,022
472
8,393
11,456
2,983
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
7 / 1 / 6
9,879
581
6,601
11,038
8,408
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
9 / 2 / 2
10,219
601
10,339
8,730
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Lilimoon8
Izanami
14
11 / 2 / 2
9,693
570
10,105
7,749
2,864
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
atakanmak
Ganesha
13
0 / 1 / 12
8,514
501
4,808
11,667
9,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 0 / 4
11,086
652
8,377
8,751
4,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
6
Kills
37
38
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
1
6
10
W
9
2
2
5
W
Izanami
Lilimoon8
Izanami
11
2
2
6
L
Loki
0
4
3
0.38
L
3
5
2
0.8
L
0
9
1
0.06
W
Ganesha
atakanmak
Ganesha
0
1
12
6
L
Amaterasu
husohn
Amaterasu
1
12
1
0.13
W
10
0
4
12
L
Artemis
snowlgd
Artemis
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,732
Damage
40,230
59,298
Taken
47,935
20,232
Mitigated
28,147
8,586
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,601
2,198
0
4,410
11,038
8,408
26
2,455
8,583
5,554
38,346
W
10,339
2,190
0
3,253
8,730
2,480
3,069
105
8,608
57,435
0
W
Izanami
Lilimoon8
Izanami
10,105
7,533
0
810
7,749
2,864
2,046
218
7,467
0
58,384
L
Loki
2,382
652
0
2,812
10,900
2,809
0
2,212
8,686
0
34,313
L
7,849
2,161
254
1,338
12,009
3,904
595
4,256
7,625
0
37,330
L
2,719
1,201
56
989
8,913
2,351
487
1,661
7,176
24,510
0
W
Ganesha
atakanmak
Ganesha
4,808
591
455
3,064
11,667
9,849
976
91
11,424
21,464
0
L
Amaterasu
husohn
Amaterasu
3,389
843
0
1,086
16,020
8,185
776
2,910
12,934
0
25,246
W
8,377
4,106
0
245
8,751
4,546
0
159
8,364
0
81,536
L
Artemis
snowlgd
Artemis
8,393
3,667
0
2,051
11,456
2,983
460
4,480
6,802
0
38,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,409
Gold Earned
49,391
268
Minions Killed
473
0
Camps Cleared
0
1,474,062
Distance Traveled
1,590,725
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,879
581
92
5
0
317,017
1
W
Sol
10,219
601
107
6
0
313,056
1
W
Izanami
9,693
570
127
7
0
270,219
0
L
Loki
7,045
414
59
3
0
330,364
1
L
Fenrir
8,163
480
56
3
0
309,433
8
L
Ra
7,012
412
51
3
0
274,638
2
W
Ganesha
8,514
501
7
0
0
295,803
0
L
Amaterasu
7,167
422
46
3
0
311,516
3
W
Nemesis
11,086
652
140
8
0
394,630
0
L
Artemis
8,022
472
56
3
0
248,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role