Player Matchup

Tsukuyomi
Tsukuyomi
Furry_Flash101
Tsukuyomi
Level 15
God Stats
4W - 3L
1,549 SR
Queue Stats
22W - 20L
1,468 Elo+
Solo
Cernunnos
Cernunnos
Shadow_Lord_420
Cernunnos
Level 11
God Stats
1W - 0L
1,546 SR
Queue Stats
1W - 2L
1,306 Elo+
Solo
Odin
Odin
虚无的心
Odin
Level 26
God Stats
4W - 4L
1,502 SR
Queue Stats
30W - 30L
1,490 Elo+
Solo
Team Averages
Level 17
1,532 SR
1,421 Elo+

VS

Team Averages
Level 55
1,533 SR
1,449 Elo+
Agni
Agni
Coach Steve1712
Agni
Level 25
God Stats
1W - 1L
1,531 SR
Queue Stats
4W - 5L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
DEATHANT1
Cthulhu
Level 22
God Stats
3W - 5L
1,464 SR
Queue Stats
22W - 32L
1,393 Elo+
Party 1
Loki
Loki
ShadowHoonter
Loki
Level 119
God Stats
8W - 6L
1,604 SR
Queue Stats
224W - 248L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Furry_Flash101
Tsukuyomi
18
10 / 7 / 8
14,521
764
20,846
15,810
7,903
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
Shadow_Lord_420
Cernunnos
16
1 / 7 / 13
12,442
655
9,115
14,321
5,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 10 / 10
14,121
743
18,295
22,834
8,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 7 / 10
13,701
721
18,075
16,218
5,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
DEATHANT1
Cthulhu
16
8 / 4 / 13
13,018
685
13,788
23,888
23,871
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
8 / 8 / 8
13,054
687
12,014
16,402
7,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
55
19
Kills
24
24
Deaths
19
31
Assists
31
Player
Kills
Deaths
Assists
KDA
L
8
7
10
1.86
L
Cthulhu
DEATHANT1
Cthulhu
8
4
13
3.63
W
Tsukuyomi
Furry_Flash101
Tsukuyomi
10
7
8
2
L
8
8
8
1.5
W
Cernunnos
Shadow_Lord_420
Cernunnos
1
7
13
1.07
W
8
10
10
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,256
Damage
43,877
52,965
Taken
56,508
22,091
Mitigated
36,478
3,718
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,075
1,008
0
1,228
16,218
5,059
604
670
15,548
46,448
0
L
Cthulhu
DEATHANT1
Cthulhu
13,788
890
135
6,039
23,888
23,871
152
1,153
22,735
27,214
0
W
Tsukuyomi
Furry_Flash101
Tsukuyomi
20,846
4,409
0
1,337
15,810
7,903
1,091
10,121
5,689
67
54,729
L
12,014
1,745
0
462
16,402
7,548
135
1,749
14,653
0
54,349
W
Cernunnos
Shadow_Lord_420
Cernunnos
9,115
3,832
0
1,437
14,321
5,248
582
7,647
6,674
0
29,354
W
18,295
4,864
0
944
22,834
8,940
1,598
14,993
7,841
6,788
49,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,084
Gold Earned
39,773
185
Minions Killed
164
9
Camps Cleared
8
936,864
Distance Traveled
955,607
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,701
721
74
4
1
304,213
3
L
Cthulhu
13,018
685
33
2
1
354,768
0
W
Tsukuyomi
14,521
764
65
3
0
346,378
4
L
Loki
13,054
687
57
3
6
296,626
5
W
Cernunnos
12,442
655
49
3
0
288,519
1
W
Odin
14,121
743
71
4
9
301,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role