Player Matchup

Sol
Sol
Nils5818
Sol
Level 154
God Stats
1W - 1L
1,750 SR
Queue Stats
230W - 120L
1,699 Elo+
Party 2
Ne Zha
Ne Zha
StraightInsMaul
Ne Zha
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 26L
1,735 Elo+
Party 2
Bastet
Bastet
trialsdx966yz
Bastet
Level 17
God Stats
12W - 4L
1,709 SR
Queue Stats
215W - 133L
1,529 Elo+
Party 2
Team Averages
Level 90
1,653 SR
1,654 Elo+

VS

Team Averages
Level 20
1,578 SR
1,396 Elo+
Ra
Ra
MrNoSkillsss
Ra
Level 5
God Stats
0W - 1L
1,278 SR
Queue Stats
10W - 12L
1,260 Elo+
Solo
Medusa
Medusa
Uzzy E81
Medusa
Level 27
God Stats
2W - 2L
1,711 SR
Queue Stats
109W - 118L
1,485 Elo+
Party 1
Bellona
Bellona
xX DawnRaid Xx
Bellona
Level 29
God Stats
2W - 2L
1,746 SR
Queue Stats
64W - 63L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
6,613
945
5,631
6,969
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 0 / 6
7,110
1,016
4,694
4,715
1,655
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 2 / 3
6,842
977
8,992
5,065
1,242
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,144
735
2,690
6,207
1,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Uzzy E81
Medusa
7
0 / 4 / 2
4,881
697
2,800
7,633
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
3 / 3 / 0
5,677
811
3,613
7,948
2,877
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
3
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
2
1
6
5
W
5
0
6
8
L
Medusa
Uzzy E81
Medusa
0
4
2
0.25
W
5
2
3
3.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,317
Damage
9,103
16,749
Taken
21,788
4,836
Mitigated
6,600
4,845
Healing
2,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,690
207
314
824
6,207
1,559
0
1,650
4,557
14,427
0
W
5,631
3,197
0
3,028
6,969
1,939
2,153
1,895
5,074
35,221
0
W
4,694
621
150
1,377
4,715
1,655
45
419
4,296
0
15,639
L
Medusa
Uzzy E81
Medusa
2,800
1,152
0
26
7,633
2,164
0
2,118
5,515
0
8,696
W
8,992
1,967
0
290
5,065
1,242
493
521
3,609
0
15,565
L
3,613
789
370
790
7,948
2,877
0
2,265
5,683
0
6,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,565
Gold Earned
15,702
91
Minions Killed
62
5
Camps Cleared
2
469,776
Distance Traveled
337,343
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,144
735
28
4
2
114,647
0
W
Sol
6,613
945
60
9
5
136,505
1
W
Ne Zha
7,110
1,016
13
2
0
167,414
2
L
Medusa
4,881
697
19
3
0
107,413
2
W
Bastet
6,842
977
18
3
0
165,857
2
L
Bellona
5,677
811
15
2
0
115,283
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role