Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ThePaganR0OstEr
Gilgamesh
Level 29
God Stats
15W - 27L
1,755 SR
Queue Stats
273W - 414L
1,276 Elo+
Solo
Ymir
Ymir
dark100thlord
Ymir
Level 27
God Stats
7W - 7L
1,494 SR
Queue Stats
17W - 20L
1,432 Elo+
Party 1
Team Averages
Level 61
1,583 SR
1,403 Elo+

VS

Team Averages
Level 53
1,490 SR
1,439 Elo+
Charybdis
Charybdis
Criss De Crisss
Charybdis
Level 36
God Stats
0W - 2L
1,362 SR
Queue Stats
68W - 71L
1,450 Elo+
Party 2
Ymir
Ymir
TheStigQC
Ymir
Level 18
God Stats
0W - 2L
1,570 SR
Queue Stats
3W - 6L
1,362 Elo+
Party 2
Merlin
Merlin
Vasper55
Merlin
Level 106
God Stats
2W - 5L
1,537 SR
Queue Stats
39W - 37L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
6 / 0 / 5
7,820
782
10,056
6,052
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ThePaganR0OstEr
Gilgamesh
11
4 / 1 / 7
7,129
713
5,375
6,982
2,089
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 10
6,636
664
2,682
6,746
4,248
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Criss De Crisss
Charybdis
10
0 / 4 / 1
6,102
610
3,176
6,977
2,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
8
0 / 4 / 0
6,081
608
2,633
8,312
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Vasper55
Merlin
10
1 / 3 / 0
6,371
637
7,311
6,048
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
11
Kills
1
1
Deaths
11
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
0
5
8.5
L
Charybdis
Criss De Crisss
Charybdis
0
4
1
0.13
W
Gilgamesh
ThePaganR0OstEr
Gilgamesh
4
1
7
7.5
L
Ymir
0
4
0
0
L
Merlin
Vasper55
Merlin
1
3
0
0.33
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,113
Damage
13,120
19,780
Taken
21,337
8,556
Mitigated
9,407
1,949
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,056
211
0
1,761
6,052
2,219
254
3,442
2,610
37,621
0
L
Charybdis
Criss De Crisss
Charybdis
3,176
1,690
0
755
6,977
2,299
0
4,520
2,457
0
16,683
W
Gilgamesh
ThePaganR0OstEr
Gilgamesh
5,375
1,357
0
147
6,982
2,089
108
3,555
3,427
0
11,685
L
Ymir
2,633
660
0
496
8,312
5,154
0
4,650
3,662
4,213
0
L
Merlin
Vasper55
Merlin
7,311
447
0
1,732
6,048
1,954
0
3,973
2,075
34,644
0
W
2,682
647
0
41
6,746
4,248
216
3,214
3,532
9,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,585
Gold Earned
18,554
106
Minions Killed
113
5
Camps Cleared
4
560,339
Distance Traveled
440,377
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,820
782
76
8
5
184,184
0
L
Charybdis
6,102
610
48
5
1
144,943
2
W
Gilgamesh
7,129
713
18
2
0
183,498
1
L
Ymir
6,081
608
6
1
1
124,665
0
L
Merlin
6,371
637
59
6
2
170,769
3
W
Ymir
6,636
664
12
1
0
192,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role