Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Matzoka
Tiamat
Level 33
God Stats
2W - 10L
1,710 SR
Queue Stats
117W - 144L
1,423 Elo+
Party 1
Susano
Susano
ObiWanKenobi 49
Susano
Level 8
God Stats
0W - 5L
1,500 SR
Queue Stats
9W - 15L
1,606 Elo+
Party 1
Apollo
Apollo
Viruskoerper238
Apollo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 73L
1,441 Elo+
Solo
Osiris
Osiris
wolrath
Osiris
Level 18
God Stats
1W - 2L
1,550 SR
Queue Stats
124W - 128L
1,494 Elo+
Solo
Team Averages
Level 14
1,552 SR
1,493 Elo+

VS

Team Averages
Level 13
1,504 SR
1,469 Elo+
Athena
Athena
F4nat1c_Ender
Athena
Level 6
God Stats
9W - 3L
1,731 SR
Queue Stats
10W - 10L
1,364 Elo+
Party 2
Chernobog
Chernobog
Fugitivetunic
Chernobog
Level 16
God Stats
11W - 7L
1,436 SR
Queue Stats
27W - 32L
1,424 Elo+
Party 2
Olorun
Olorun
Topolay
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,696 Elo+
Solo
Bellona
Bellona
V_E1ne
Bellona
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 13L
1,578 Elo+
Solo
Nemesis
Nemesis
l-Jxing-l
Nemesis
Level 28
God Stats
6W - 3L
1,352 SR
Queue Stats
19W - 21L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 16 / 5
8,417
351
8,109
27,172
23,659
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Tiamat
Matzoka
Tiamat
20
14 / 9 / 6
13,722
572
20,790
24,080
14,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 10 / 2
9,018
376
6,973
18,316
6,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
7,325
305
924
5,891
1,496
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
wolrath
Osiris
18
6 / 6 / 6
12,379
516
13,992
17,569
15,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 9
10,123
422
3,014
15,694
15,539
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
Fugitivetunic
Chernobog
18
7 / 7 / 10
13,116
547
12,769
14,040
5,536
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
Topolay
Olorun
16
5 / 5 / 6
11,794
491
9,254
14,262
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
V_E1ne
Bellona
20
20 / 3 / 5
15,090
629
30,480
26,029
24,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
l-Jxing-l
Nemesis
19
11 / 2 / 7
13,722
572
16,584
20,495
7,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
81
21
Kills
44
44
Deaths
22
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
16
5
0.16
W
1
5
9
1.1
W
Chernobog
Fugitivetunic
Chernobog
7
7
10
1.71
L
Tiamat
Matzoka
Tiamat
14
9
6
1.89
L
1
10
2
0.2
W
Olorun
Topolay
Olorun
5
5
6
1.6
W
Bellona
V_E1ne
Bellona
20
3
5
7.5
L
0
3
0
0
W
Nemesis
l-Jxing-l
Nemesis
11
2
7
7.25
L
Osiris
wolrath
Osiris
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,788
Damage
72,101
93,028
Taken
90,520
61,018
Mitigated
60,105
16,220
Healing
21,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,109
1,252
0
989
27,172
23,659
0
4,316
22,856
5,083
39,796
W
3,014
599
0
52
15,694
15,539
1,345
2,906
12,483
23,176
0
W
Chernobog
Fugitivetunic
Chernobog
12,769
11,237
0
0
14,040
5,536
3,111
4,606
8,536
0
67,226
L
Tiamat
Matzoka
Tiamat
20,790
2,427
274
6,739
24,080
14,092
0
2,882
21,198
80,402
0
L
6,973
328
0
3,559
18,316
6,496
0
2,935
15,381
0
51,505
W
Olorun
Topolay
Olorun
9,254
2,746
431
2,364
14,262
6,523
5,757
4,062
10,010
53,127
3,587
W
Bellona
V_E1ne
Bellona
30,480
16,849
0
10,511
26,029
24,571
4,287
4,889
20,302
5,805
123,994
L
924
781
0
1,475
5,891
1,496
162
1,054
4,837
0
15,758
W
Nemesis
l-Jxing-l
Nemesis
16,584
9,312
0
8,095
20,495
7,936
4,569
4,116
16,183
0
89,866
L
Osiris
wolrath
Osiris
13,992
5,500
0
3,184
17,569
15,275
0
2,918
14,651
0
43,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,861
Gold Earned
63,845
333
Minions Killed
569
0
Camps Cleared
0
1,712,736
Distance Traveled
2,042,674
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,417
351
59
2
0
360,937
0
W
Athena
10,123
422
34
1
0
393,436
0
W
Chernobog
13,116
547
121
5
0
408,446
0
L
Tiamat
13,722
572
106
4
0
397,701
3
L
Susano
9,018
376
75
3
0
420,760
0
W
Olorun
11,794
491
100
4
0
380,879
0
W
Bellona
15,090
629
182
8
0
393,588
2
L
Apollo
7,325
305
36
2
0
122,642
2
W
Nemesis
13,722
572
132
6
0
466,325
3
L
Osiris
12,379
516
57
2
0
410,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role