Player Matchup

Gilgamesh
Gilgamesh
Platinum V
Bigcountry6399
Gilgamesh
Platinum V
Level 149
God Stats
7W - 6L
1,708 SR
Queue Stats
338W - 332L
1,714 MMR
Solo
Hachiman
Hachiman
Gold II
CordialTundra
Hachiman
Gold II
Level 147
God Stats
26W - 17L
1,613 SR
Queue Stats
328W - 323L
1,640 MMR
Party 1
Mulan
Mulan
Gold II
Enriquesenpai
Mulan
Gold II
Level 157
God Stats
22W - 20L
1,585 SR
Queue Stats
463W - 463L
1,608 MMR
Solo
Sobek
Sobek
Platinum II
SUPPORTISMYLIIFE
Sobek
Platinum II
Level 124
God Stats
4W - 1L
1,538 SR
Queue Stats
157W - 144L
1,926 MMR
Solo
Merlin
Merlin
Silver I
YourABaffler
Merlin
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,631 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,589 SR
1,704 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,577 SR
1,665 MMR
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Commandaded
Erlang Shen
Gold III
Level 71
God Stats
0W - 1L
1,684 SR
Queue Stats
103W - 101L
1,539 MMR
Solo
Tiamat
Tiamat
Platinum III
Henword
Tiamat
Platinum III
Level 139
God Stats
2W - 1L
1,514 SR
Queue Stats
172W - 171L
1,793 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Saleen581
Cthulhu
Platinum II
Level 87
God Stats
29W - 28L
1,687 SR
Queue Stats
132W - 117L
1,935 MMR
Solo
Mercury
Mercury
Gold II
trashcanzofsmite
Mercury
Gold II
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bigcountry6399
Gilgamesh
14
5 / 1 / 1
8,380
645
7,682
11,441
7,833
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
CordialTundra
Hachiman
14
2 / 0 / 1
8,299
638
4,275
5,001
1,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 0 / 2
7,754
596
4,593
7,851
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 5
6,663
513
4,332
10,325
7,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
14
2 / 2 / 3
7,958
612
3,909
5,122
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
NemesisMorgan Le FayArtemisOdinAthena

VS

Bans
OsirisSetIzanamiRaijinRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 2 / 1
7,180
552
2,538
5,827
1,650
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
Commandaded
Erlang Shen
10
1 / 3 / 2
6,074
467
4,814
9,367
4,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Henword
Tiamat
13
2 / 3 / 0
7,089
545
4,050
6,746
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Saleen581
Cthulhu
13
1 / 3 / 0
7,402
569
7,438
9,968
7,612
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 2 / 1
6,380
491
3,540
10,572
3,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
4
4
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
1
0.25
W
Gilgamesh
Bigcountry6399
Gilgamesh
5
1
1
5.5
L
Erlang Shen
Commandaded
Erlang Shen
1
3
2
0.67
W
Hachiman
CordialTundra
Hachiman
2
0
1
2.5
W
3
0
2
4
L
Tiamat
Henword
Tiamat
2
3
0
0.67
W
1
1
5
3.5
L
Cthulhu
Saleen581
Cthulhu
1
3
0
0.33
W
Merlin
2
2
3
1.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,791
Damage
22,380
39,740
Taken
42,480
21,975
Mitigated
20,068
10,369
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,538
1,431
54
2,510
5,827
1,650
0
732
5,095
0
49,483
W
Gilgamesh
Bigcountry6399
Gilgamesh
7,682
1,539
0
2,167
11,441
7,833
0
5,723
4,882
3,909
45,435
L
Erlang Shen
Commandaded
Erlang Shen
4,814
2,518
0
2,720
9,367
4,040
0
4,025
5,232
0
18,226
W
Hachiman
CordialTundra
Hachiman
4,275
2,052
0
2,519
5,001
1,435
0
65
4,891
0
69,784
W
4,593
873
0
2,184
7,851
3,370
192
344
7,318
0
58,553
L
Tiamat
Henword
Tiamat
4,050
171
0
1,832
6,746
3,681
5
2,508
4,061
48,338
0
W
4,332
685
0
2,675
10,325
7,496
0
2,545
7,735
12,936
0
L
Cthulhu
Saleen581
Cthulhu
7,438
1,122
0
3,922
9,968
7,612
0
856
8,546
43,400
0
W
Merlin
3,909
392
0
824
5,122
1,841
0
1,950
3,172
56,870
0
L
3,540
1,216
0
4,436
10,572
3,085
0
874
9,572
0
38,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,054
Gold Earned
34,125
507
Minions Killed
423
0
Camps Cleared
0
1,282,374
Distance Traveled
1,297,486
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,180
552
113
9
0
255,253
3
W
Gilgamesh
8,380
645
109
8
0
271,248
1
L
Erlang Shen
6,074
467
27
2
0
267,836
1
W
Hachiman
8,299
638
143
11
0
213,143
5
W
Mulan
7,754
596
109
8
0
255,047
3
L
Tiamat
7,089
545
97
7
0
248,695
4
W
Sobek
6,663
513
19
1
0
294,058
5
L
Cthulhu
7,402
569
104
8
0
261,404
4
W
Merlin
7,958
612
127
10
0
248,878
2
L
Mercury
6,380
491
82
6
0
264,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role