Player Matchup

Zhong Kui
Zhong Kui
Horusmicko
Zhong Kui
Level 102
God Stats
2W - 1L
1,452 SR
Queue Stats
26W - 34L
1,369 Elo+
Party 1
Jing Wei
Jing Wei
Yaksha-sensei
Jing Wei
Level 32
God Stats
26W - 25L
1,546 SR
Queue Stats
489W - 584L
1,437 Elo+
Party 1
Ymir
Ymir
zoro_rikiki
Ymir
Level 88
God Stats
1W - 0L
1,547 SR
Queue Stats
36W - 41L
1,451 Elo+
Party 1
Team Averages
Level 74
1,515 SR
1,419 Elo+

VS

Team Averages
Level 39
1,761 SR
1,540 Elo+
Thor
Thor
GeijoProSmite
Thor
Level 102
God Stats
1W - 1L
1,674 SR
Queue Stats
41W - 38L
1,445 Elo+
Solo
Nemesis
Nemesis
franstreet
Nemesis
Level 5
God Stats
0W - 1L
1,835 SR
Queue Stats
1W - 3L
1,331 Elo+
Solo
Agni
Agni
zzzXSn1perXzzz
Agni
Level 9
God Stats
4W - 2L
1,773 SR
Queue Stats
246W - 130L
1,845 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Horusmicko
Zhong Kui
20
15 / 6 / 9
16,614
874
29,907
28,394
18,055
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Yaksha-sensei
Jing Wei
15
5 / 10 / 8
12,548
660
18,315
21,095
7,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 8 / 14
14,286
752
11,901
27,892
38,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 7 / 10
13,566
714
17,029
30,529
17,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
franstreet
Nemesis
14
3 / 11 / 8
12,005
632
7,527
21,240
19,524
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
14 / 7 / 7
14,880
783
39,987
21,391
8,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
49
25
Kills
24
24
Deaths
25
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
7
7
10
1.71
W
Zhong Kui
Horusmicko
Zhong Kui
15
6
9
3.25
W
Jing Wei
Yaksha-sensei
Jing Wei
5
10
8
0.9
L
Nemesis
franstreet
Nemesis
3
11
8
0.64
W
5
8
14
1.5
L
14
7
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,123
Damage
64,543
77,381
Taken
73,160
64,162
Mitigated
45,207
27,504
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,029
2,884
0
906
30,529
17,223
914
19,894
10,635
0
42,006
W
Zhong Kui
Horusmicko
Zhong Kui
29,907
5,057
1,609
14,307
28,394
18,055
1,021
16,222
11,517
71,141
0
W
Jing Wei
Yaksha-sensei
Jing Wei
18,315
16,134
0
3,480
21,095
7,380
1,788
11,369
9,394
0
58,478
L
Nemesis
franstreet
Nemesis
7,527
4,055
0
838
21,240
19,524
163
11,511
9,729
0
14,419
W
11,901
2,400
1,046
7,062
27,892
38,727
249
11,323
15,834
35,637
0
L
39,987
4,659
0
6,356
21,391
8,460
890
10,634
10,757
75,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,448
Gold Earned
40,451
192
Minions Killed
158
10
Camps Cleared
4
893,380
Distance Traveled
870,578
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
13,566
714
46
2
3
308,002
2
W
Zhong Kui
16,614
874
80
4
4
315,155
6
W
Jing Wei
12,548
660
73
4
5
287,428
4
L
Nemesis
12,005
632
18
1
0
281,708
0
W
Ymir
14,286
752
39
2
1
290,797
2
L
Agni
14,880
783
94
5
1
280,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role