Player Matchup

Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
A_BigChubbybear
Cthulhu
Level 104
God Stats
15W - 7L
1,759 SR
Queue Stats
486W - 479L
1,351 Elo+
Solo
Janus
Janus
Muy-Balzitch
Janus
Level 100
God Stats
5W - 5L
1,510 SR
Queue Stats
160W - 190L
1,404 Elo+
Solo
Chaac
Chaac
Yoshi-0994
Chaac
Level 67
God Stats
3W - 7L
1,604 SR
Queue Stats
152W - 187L
1,362 Elo+
Solo
Eset
Eset
sagegodgi
Eset
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,133 Elo+
Solo
Team Averages
Level 89
1,575 SR
1,350 Elo+

VS

Team Averages
Level 71
1,359 SR
1,358 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dat_Sum_BS
Merlin
Level 65
God Stats
2W - 4L
1,670 SR
Queue Stats
100W - 119L
1,319 Elo+
Solo
Sun Wukong
Sun Wukong
RoyalJards10
Sun Wukong
Level 29
God Stats
1W - 2L
1,181 SR
Queue Stats
124W - 120L
1,324 Elo+
Solo
Nu Wa
Nu Wa
SLIMSHADY199798
Nu Wa
Level 65
God Stats
2W - 1L
1,285 SR
Queue Stats
91W - 111L
1,317 Elo+
Solo
Hachiman
Hachiman
Stuqib
Hachiman
Level 118
God Stats
7W - 7L
1,159 SR
Queue Stats
374W - 379L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 1 / 7
9,253
661
10,424
14,604
9,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 5 / 7
11,178
798
18,654
28,525
26,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 2 / 5
9,003
643
12,453
6,593
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
18
6 / 4 / 5
10,719
766
17,026
20,463
22,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Eset
13
0 / 9 / 5
8,528
609
2,785
13,370
4,005
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
3 / 3 / 15
10,082
720
8,330
29,435
28,395
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Dat_Sum_BS
Merlin
19
9 / 2 / 10
11,762
840
22,074
11,903
5,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RoyalJards10
Sun Wukong
17
5 / 2 / 13
10,603
757
13,228
14,913
16,769
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

18
3 / 1 / 11
10,326
738
18,246
10,093
4,660
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Stuqib
Hachiman
15
1 / 5 / 9
9,115
651
9,242
13,309
5,435
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
79
13
Kills
21
21
Deaths
13
29
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
7
4.5
W
Guan Yu
 
Guan Yu
3
3
15
3.5
L
4
5
7
1.5
W
Merlin
Dat_Sum_BS
Merlin
9
2
10
7
L
2
2
5
2.25
W
Sun Wukong
RoyalJards10
Sun Wukong
5
2
13
5.75
W
3
1
11
8.5
W
Hachiman
Stuqib
Hachiman
1
5
9
1.1
L
Chaac
6
4
5
2.13
L
Eset
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,342
Damage
71,120
83,555
Taken
79,653
65,358
Mitigated
61,038
40,433
Healing
42,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,424
2,651
8,318
9,369
14,604
9,914
940
5,697
8,907
28,579
0
W
Guan Yu
 
Guan Yu
8,330
1,717
8,621
14,970
29,435
28,395
231
15,356
13,526
0
13,783
L
18,654
479
3,176
9,579
28,525
26,364
0
12,262
16,263
39,149
0
W
Merlin
Dat_Sum_BS
Merlin
22,074
1,786
1,676
2,917
11,903
5,779
883
7,210
4,600
51,802
0
L
12,453
398
939
603
6,593
2,283
463
3,923
2,670
28,948
0
W
Sun Wukong
RoyalJards10
Sun Wukong
13,228
2,633
3,249
2,530
14,913
16,769
479
7,738
6,845
0
19,856
W
18,246
5,033
1,691
2,423
10,093
4,660
1,374
7,195
2,757
32,158
0
W
Hachiman
Stuqib
Hachiman
9,242
5,714
1,238
2,853
13,309
5,435
2,389
6,890
5,932
0
17,518
L
Chaac
17,026
2,501
521
5,519
20,463
22,792
423
9,544
10,919
73
27,686
L
Eset
2,785
1,435
680
1,729
13,370
4,005
0
8,894
4,476
14,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,681
Gold Earned
51,888
168
Minions Killed
132
0
Camps Cleared
0
1,155,572
Distance Traveled
1,324,109
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,253
661
33
2
0
232,139
0
W
Guan Yu
10,082
720
6
0
0
288,451
0
L
Cthulhu
11,178
798
48
3
0
208,652
0
W
Merlin
11,762
840
65
5
0
249,995
0
L
Janus
9,003
643
41
3
0
259,518
0
W
Sun Wukong
10,603
757
14
1
0
281,867
0
W
Nu Wa
10,326
738
36
3
0
278,638
1
W
Hachiman
9,115
651
11
1
0
225,158
0
L
Chaac
10,719
766
19
1
0
272,155
0
L
Eset
8,528
609
27
2
0
183,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role