Player Matchup

Poseidon
Poseidon
Gold II
Kicv
Poseidon
Gold II
Level 156
God Stats
6W - 3L
1,923 SR
Queue Stats
50W - 31L
1,798 MMR
Party 1
Yemoja
Yemoja
Gold II
RumiruGabrys
Yemoja
Gold II
Level 107
God Stats
13W - 9L
1,799 SR
Queue Stats
50W - 31L
1,798 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Virsenus
Danzaburou
Silver I
Level 127
God Stats
6W - 3L
1,709 SR
Queue Stats
41W - 19L
1,597 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,810 SR
1,731 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,492 SR
1,581 MMR
Odin
Odin
Platinum IV
 
Odin
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
MonsterL1u
Zhong Kui
Gold II
Level 145
God Stats
0W - 1L
1,280 SR
Queue Stats
52W - 48L
1,639 MMR
Party 2
Zeus
Zeus
Gold II
TheDragonsKills
Zeus
Gold II
Level 126
God Stats
7W - 4L
1,697 SR
Queue Stats
65W - 69L
1,605 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Kicv
Poseidon
11
3 / 1 / 8
7,308
731
10,217
6,027
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
12
6 / 0 / 5
8,485
849
4,578
8,308
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Virsenus
Danzaburou
11
2 / 1 / 9
7,427
743
8,814
7,145
2,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaMorgan Le FayThothTiamat

VS

Bans
ArtemisGilgameshCupidHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 4 / 1
6,442
644
4,443
9,806
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
MonsterL1u
Zhong Kui
9
1 / 4 / 1
6,123
612
5,370
10,258
6,538
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 3 / 1
6,461
646
5,805
5,962
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
11
Kills
2
2
Deaths
11
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
1
0.13
W
Poseidon
Kicv
Poseidon
3
1
8
7
L
Zhong Kui
MonsterL1u
Zhong Kui
1
4
1
0.38
W
Yemoja
6
0
5
8.5
L
1
3
1
0.5
W
Danzaburou
Virsenus
Danzaburou
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,609
Damage
15,618
21,480
Taken
26,026
11,409
Mitigated
14,973
10,428
Healing
4,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,443
475
0
1,560
9,806
6,390
0
5,148
4,658
1,399
11,548
W
Poseidon
Kicv
Poseidon
10,217
2,152
0
539
6,027
1,904
349
3,032
2,803
29,943
0
L
Zhong Kui
MonsterL1u
Zhong Kui
5,370
334
0
1,982
10,258
6,538
0
6,716
3,542
17,209
0
W
Yemoja
4,578
1,072
4,820
3,812
8,308
7,059
192
3,790
4,116
6,737
0
L
5,805
177
0
879
5,962
2,045
0
3,209
2,753
21,954
0
W
Danzaburou
Virsenus
Danzaburou
8,814
3,804
0
1,257
7,145
2,446
1,118
3,983
2,930
0
27,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,220
Gold Earned
19,026
111
Minions Killed
104
5
Camps Cleared
4
544,492
Distance Traveled
533,086
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,442
644
20
2
0
188,856
3
W
Poseidon
7,308
731
46
5
2
185,270
3
L
Zhong Kui
6,123
612
37
4
4
166,275
3
W
Yemoja
8,485
849
6
1
1
171,958
2
L
Zeus
6,461
646
47
5
0
177,955
2
W
Danzaburou
7,427
743
59
6
2
187,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role