Player Matchup

Gilgamesh
Gilgamesh
Fetzerr
Gilgamesh
Level 25
God Stats
12W - 6L
1,618 SR
Queue Stats
257W - 228L
1,561 Elo+
Party 1
Neith
Neith
liivefast
Neith
Level 17
God Stats
17W - 9L
1,463 SR
Queue Stats
167W - 167L
1,539 Elo+
Party 1
Tiamat
Tiamat
net0ut
Tiamat
Level 21
God Stats
10W - 10L
1,543 SR
Queue Stats
23W - 21L
1,451 Elo+
Solo
Thor
Thor
raskthaking
Thor
Level 18
God Stats
4W - 4L
1,463 SR
Queue Stats
80W - 77L
1,456 Elo+
Solo
Hel
Hel
sameaoencima
Hel
Level 15
God Stats
3W - 3L
1,724 SR
Queue Stats
14W - 14L
1,387 Elo+
Solo
Team Averages
Level 19
1,562 SR
1,479 Elo+

VS

Team Averages
Level 19
1,461 SR
1,478 Elo+
Anubis
Anubis
Kurapai
Anubis
Level 26
God Stats
7W - 8L
1,382 SR
Queue Stats
138W - 163L
1,417 Elo+
Solo
Ymir
Ymir
KusanagiTsurugi
Ymir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NinoTimeX
Danzaburou
Level 26
God Stats
3W - 9L
1,422 SR
Queue Stats
5W - 12L
1,410 Elo+
Solo
Cerberus
Cerberus
PochuXan
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,423 Elo+
Solo
Artemis
Artemis
SakMor
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fetzerr
Gilgamesh
20
9 / 1 / 5
12,959
617
11,752
14,576
13,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
liivefast
Neith
17
7 / 3 / 9
11,393
543
13,922
12,192
4,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
net0ut
Tiamat
18
7 / 1 / 9
11,986
571
14,992
9,747
9,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
4 / 5 / 9
10,877
518
9,154
15,306
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 4 / 14
9,601
457
8,935
11,145
4,735
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kurapai
Anubis
14
4 / 6 / 0
8,798
419
9,640
15,109
9,137
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 9 / 5
8,460
403
6,163
18,946
17,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
NinoTimeX
Danzaburou
15
3 / 4 / 3
9,844
469
6,440
11,145
3,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
PochuXan
Cerberus
13
4 / 2 / 6
8,997
428
7,271
18,026
15,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
SakMor
Artemis
12
1 / 9 / 5
7,806
372
8,642
11,641
2,834
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
30
Kills
13
14
Deaths
30
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Fetzerr
Gilgamesh
9
1
5
11.5
L
Anubis
Kurapai
Anubis
4
6
0
0.67
L
1
9
5
0.39
L
Danzaburou
NinoTimeX
Danzaburou
3
4
3
1.13
L
Cerberus
PochuXan
Cerberus
4
2
6
3.5
L
Artemis
SakMor
Artemis
1
9
5
0.39
W
Neith
liivefast
Neith
7
3
9
3.83
W
Tiamat
net0ut
Tiamat
7
1
9
11.5
W
4
5
9
1.7
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,755
Damage
38,156
62,966
Taken
74,867
38,684
Mitigated
48,304
23,394
Healing
16,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Fetzerr
Gilgamesh
11,752
2,151
0
3,534
14,576
13,849
2,666
3,420
11,156
17,099
82,898
L
Anubis
Kurapai
Anubis
9,640
206
0
4,942
15,109
9,137
0
3,948
11,161
52,168
0
L
6,163
614
0
550
18,946
17,338
0
7,763
11,183
28,835
0
L
Danzaburou
NinoTimeX
Danzaburou
6,440
1,317
0
1,351
11,145
3,755
0
4,150
6,995
0
46,431
L
Cerberus
PochuXan
Cerberus
7,271
392
0
8,865
18,026
15,240
0
5,827
12,199
43,125
0
L
Artemis
SakMor
Artemis
8,642
3,910
0
1,254
11,641
2,834
0
4,491
7,150
0
30,785
W
Neith
liivefast
Neith
13,922
6,336
0
3,448
12,192
4,052
2,677
5,109
7,083
0
72,663
W
Tiamat
net0ut
Tiamat
14,992
1,519
80
4,165
9,747
9,607
1,538
3,478
6,269
72,329
0
W
9,154
3,420
0
1,904
15,306
6,441
1,284
5,271
10,035
0
72,358
W
8,935
805
5,612
4,651
11,145
4,735
2,347
5,796
5,349
31,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,816
Gold Earned
43,905
550
Minions Killed
383
0
Camps Cleared
0
2,043,804
Distance Traveled
1,775,067
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,959
617
165
8
0
468,414
3
L
Anubis
8,798
419
86
4
0
294,037
1
L
Ymir
8,460
403
36
2
0
330,209
6
L
Danzaburou
9,844
469
81
4
0
408,922
0
L
Cerberus
8,997
428
128
6
0
377,865
0
L
Artemis
7,806
372
52
2
0
364,034
0
W
Neith
11,393
543
103
5
0
348,053
1
W
Tiamat
11,986
571
132
6
0
430,444
10
W
Thor
10,877
518
103
5
0
406,798
0
W
Hel
9,601
457
47
2
0
390,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role