Player Matchup

Chang'e
Chang'e
Altinnr1
Chang'e
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 105L
1,588 Elo+
Solo
Izanami
Izanami
IAmRainGod
Izanami
Level 138
God Stats
15W - 4L
1,741 SR
Queue Stats
342W - 301L
1,557 Elo+
Party 2
Kuzenbo
Kuzenbo
SDW_pp
Kuzenbo
Level 124
God Stats
3W - 0L
1,792 SR
Queue Stats
574W - 614L
1,531 Elo+
Solo
Ares
Ares
X6 Adrian
Ares
Level 82
God Stats
1W - 0L
1,346 SR
Queue Stats
2W - 1L
1,547 Elo+
Solo
Nemesis
Nemesis
xanthous54
Nemesis
Level 127
God Stats
5W - 6L
1,686 SR
Queue Stats
546W - 383L
1,537 Elo+
Party 2
Team Averages
Level 123
1,613 SR
1,552 Elo+

VS

Team Averages
Level 112
1,594 SR
1,505 Elo+
Athena
Athena
HJJohnson26
Athena
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 103L
1,444 Elo+
Solo
Sylvanus
Sylvanus
Ismahdezz
Sylvanus
Level 119
God Stats
2W - 4L
1,884 SR
Queue Stats
214W - 197L
1,579 Elo+
Party 1
Serqet
Serqet
ReVers_RipZee
Serqet
Level 125
God Stats
3W - 3L
1,556 SR
Queue Stats
214W - 199L
1,563 Elo+
Party 1
Medusa
Medusa
Zwickman
Medusa
Level 103
God Stats
3W - 5L
1,498 SR
Queue Stats
140W - 135L
1,478 Elo+
Solo
Raijin
Raijin
dimitri873
Raijin
Level 105
God Stats
6W - 6L
1,532 SR
Queue Stats
238W - 225L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Altinnr1
Chang'e
11
2 / 0 / 3
6,254
625
3,118
3,908
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
IAmRainGod
Izanami
12
6 / 0 / 2
7,191
719
7,733
4,260
1,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
SDW_pp
Kuzenbo
10
1 / 0 / 0
5,655
566
3,186
6,594
4,712
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
8
1 / 0 / 7
5,339
534
3,149
5,582
2,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
xanthous54
Nemesis
10
3 / 1 / 1
5,947
595
2,819
6,459
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
1 / 4 / 0
4,760
476
1,667
10,819
5,466
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Ismahdezz
Sylvanus
11
0 / 0 / 0
5,945
595
4,694
5,816
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 3 / 0
5,128
513
1,940
7,741
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
Zwickman
Medusa
9
0 / 4 / 0
5,061
506
3,170
5,633
1,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
dimitri873
Raijin
10
0 / 2 / 0
5,596
560
1,598
3,242
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
13
Kills
1
1
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Altinnr1
Chang'e
2
0
3
3.5
L
Athena
1
4
0
0.25
W
Izanami
IAmRainGod
Izanami
6
0
2
7
L
Sylvanus
Ismahdezz
Sylvanus
0
0
0
0
L
0
3
0
0
W
Kuzenbo
SDW_pp
Kuzenbo
1
0
0
1
W
Ares
1
0
7
4.5
L
Medusa
Zwickman
Medusa
0
4
0
0
L
Raijin
dimitri873
Raijin
0
2
0
0
W
Nemesis
xanthous54
Nemesis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,005
Damage
13,069
26,803
Taken
33,251
11,204
Mitigated
13,249
10,618
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Altinnr1
Chang'e
3,118
118
825
2,116
3,908
1,098
0
1,401
2,325
34,509
0
L
Athena
1,667
387
0
2,297
10,819
5,466
0
3,084
7,663
9,482
0
W
Izanami
IAmRainGod
Izanami
7,733
5,224
0
1,798
4,260
1,224
95
470
3,732
0
56,232
L
Sylvanus
Ismahdezz
Sylvanus
4,694
1,853
0
3,329
5,816
3,338
0
2,582
2,976
28,680
8,848
L
1,940
377
0
3,404
7,741
2,245
0
1,301
6,330
0
26,372
W
Kuzenbo
SDW_pp
Kuzenbo
3,186
1,443
0
2,213
6,594
4,712
83
3,441
3,153
25,308
0
W
Ares
3,149
213
0
1,123
5,582
2,382
0
841
4,556
10,304
0
L
Medusa
Zwickman
Medusa
3,170
892
0
1,257
5,633
1,294
0
657
4,976
0
34,327
L
Raijin
dimitri873
Raijin
1,598
221
0
626
3,242
906
0
1,307
1,853
37,555
0
W
Nemesis
xanthous54
Nemesis
2,819
1,247
0
2,543
6,459
1,788
26
693
5,649
0
29,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,386
Gold Earned
26,490
313
Minions Killed
325
0
Camps Cleared
0
923,892
Distance Traveled
866,637
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,254
625
82
8
0
180,571
3
L
Athena
4,760
476
19
2
0
174,400
3
W
Izanami
7,191
719
101
10
0
177,439
4
L
Sylvanus
5,945
595
88
9
0
149,951
0
L
Serqet
5,128
513
66
7
0
195,461
2
W
Kuzenbo
5,655
566
61
6
0
199,630
1
W
Ares
5,339
534
12
1
0
176,007
1
L
Medusa
5,061
506
69
7
0
166,843
2
L
Raijin
5,596
560
83
8
0
179,982
4
W
Nemesis
5,947
595
57
6
0
190,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role