Player Matchup

Neith
Neith
Platinum V
 
Neith
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,500 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,465 SR
1,611 MMR
Zeus
Zeus
Gold II
MonsterL1u
Zeus
Gold II
Level 145
God Stats
3W - 2L
1,582 SR
Queue Stats
52W - 48L
1,693 MMR
Party 2
Fenrir
Fenrir
Gold II
TheDragonsKills
Fenrir
Gold II
Level 126
God Stats
7W - 5L
1,558 SR
Queue Stats
65W - 69L
1,659 MMR
Party 2
Ymir
Ymir
Silver I
Xesasi
Ymir
Silver I
Level 93
God Stats
0W - 1L
1,254 SR
Queue Stats
11W - 17L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 1 / 5
8,059
806
11,278
6,393
2,444
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
 
Sol
11
5 / 1 / 4
7,884
788
10,075
5,663
2,141
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
 
Sobek
11
0 / 0 / 10
7,614
761
4,690
7,696
7,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
PersephoneMorgan Le FayGilgameshThothTiamat

VS

Bans
AthenaAnhurArtemisHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
6,407
641
5,650
7,772
3,356
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 5 / 0
5,527
553
3,837
12,110
5,586
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
Xesasi
Ymir
9
0 / 3 / 1
6,138
614
2,620
10,428
8,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
2
2
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
5
9.5
W
Sol
 
Sol
5
1
4
7
W
Sobek
 
Sobek
0
0
10
5
L
2
4
0
0.5
L
0
5
0
0
L
Ymir
Xesasi
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,043
Damage
12,107
19,752
Taken
30,310
12,315
Mitigated
17,618
9,673
Healing
3,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,278
6,654
0
3,628
6,393
2,444
627
2,512
3,881
0
41,847
W
Sol
 
Sol
10,075
3,090
0
2,776
5,663
2,141
933
3,069
2,594
32,135
0
W
Sobek
 
Sobek
4,690
483
0
3,269
7,696
7,730
292
3,642
4,054
9,624
0
L
5,650
1,140
0
948
7,772
3,356
0
4,749
3,023
16,093
0
L
3,837
481
0
1,544
12,110
5,586
0
4,205
7,905
0
10,532
L
Ymir
Xesasi
Ymir
2,620
455
0
597
10,428
8,676
0
5,811
4,617
9,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,557
Gold Earned
18,072
127
Minions Killed
59
9
Camps Cleared
0
540,206
Distance Traveled
492,046
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,059
806
74
7
4
167,205
4
W
Sol
7,884
788
48
5
5
184,004
1
W
Sobek
7,614
761
5
1
0
188,997
3
L
Zeus
6,407
641
26
3
0
135,273
4
L
Fenrir
5,527
553
20
2
0
183,878
3
L
Ymir
6,138
614
13
1
0
172,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role