Player Matchup

Mercury
Mercury
Link7master
Mercury
Level 107
God Stats
2W - 6L
1,255 SR
Queue Stats
81W - 98L
1,300 Elo+
Party 1
Olorun
Olorun
Spaydimon
Olorun
Level 29
God Stats
1W - 1L
1,755 SR
Queue Stats
44W - 50L
1,489 Elo+
Solo
Chaac
Chaac
Whole n tie
Chaac
Level 29
God Stats
30W - 24L
1,444 SR
Queue Stats
148W - 149L
1,363 Elo+
Solo
Neith
Neith
a vagrant man
Neith
Level 5
God Stats
6W - 9L
1,316 SR
Queue Stats
6W - 9L
1,140 Elo+
Party 1
Fenrir
Fenrir
vallerian761
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,468 Elo+
Solo
Team Averages
Level 37
1,454 SR
1,352 Elo+

VS

Team Averages
Level 25
1,582 SR
1,424 Elo+
Persephone
Persephone
 
Persephone
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Elwushu
Amaterasu
Level 29
God Stats
4W - 0L
1,805 SR
Queue Stats
18W - 16L
1,394 Elo+
Solo
Fafnir
Fafnir
Naviika
Fafnir
Level 27
God Stats
13W - 10L
1,578 SR
Queue Stats
78W - 75L
1,561 Elo+
Solo
Da Ji
Da Ji
Peepeeboy777
Da Ji
Level 25
God Stats
13W - 11L
1,411 SR
Queue Stats
54W - 48L
1,337 Elo+
Solo
Charybdis
Charybdis
kekle2
Charybdis
Level 18
God Stats
3W - 4L
1,614 SR
Queue Stats
4W - 7L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Link7master
Mercury
12
1 / 6 / 3
7,899
439
5,758
12,036
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Spaydimon
Olorun
16
7 / 3 / 1
9,984
555
14,844
15,146
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 4
8,335
463
7,552
12,084
10,238
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 7 / 1
7,582
421
6,253
9,759
3,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
0 / 3 / 1
7,396
411
1,237
10,952
3,515
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
4 / 2 / 6
10,436
580
10,396
9,053
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Elwushu
Amaterasu
16
5 / 1 / 3
9,828
546
7,328
14,048
11,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
Naviika
Fafnir
12
1 / 1 / 7
8,838
491
5,821
15,499
14,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 2 / 3
10,240
569
7,776
9,719
6,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
kekle2
Charybdis
13
4 / 5 / 6
8,772
487
5,610
9,587
3,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
11
Kills
22
22
Deaths
11
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
4
2
6
3.5
W
Amaterasu
Elwushu
Amaterasu
5
1
3
6.5
L
Mercury
Link7master
Mercury
1
6
3
0.42
W
Fafnir
Naviika
Fafnir
1
1
7
4.5
W
8
2
3
4.75
L
Olorun
Spaydimon
Olorun
7
3
1
2.5
L
2
3
4
1.33
L
1
7
1
0.21
W
Charybdis
kekle2
Charybdis
4
5
6
1.4
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
36,931
59,977
Taken
57,906
27,404
Mitigated
39,382
17,192
Healing
21,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
10,396
774
0
3,072
9,053
3,125
2,436
3,833
5,218
71,415
0
W
Amaterasu
Elwushu
Amaterasu
7,328
2,814
0
6,943
14,048
11,702
530
2,329
11,719
0
52,100
L
Mercury
Link7master
Mercury
5,758
2,446
0
2,572
12,036
4,039
299
1,973
10,063
0
43,210
W
Fafnir
Naviika
Fafnir
5,821
2,304
671
7,035
15,499
14,801
60
3,341
12,158
25,293
0
W
7,776
1,645
590
2,479
9,719
6,127
734
2,600
7,119
0
40,040
L
Olorun
Spaydimon
Olorun
14,844
7,480
113
7,073
15,146
6,435
1,122
7,149
7,859
54,401
6,324
L
7,552
1,398
155
4,511
12,084
10,238
0
3,773
8,077
0
26,773
L
6,253
3,014
0
1,298
9,759
3,177
2,320
2,254
7,505
0
35,909
W
Charybdis
kekle2
Charybdis
5,610
2,847
648
560
9,587
3,627
1,668
1,433
8,154
0
34,531
L
Fenrir
1,237
187
143
1,327
10,952
3,515
967
1,068
9,756
0
33,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,196
Gold Earned
48,114
316
Minions Killed
367
0
Camps Cleared
0
1,602,684
Distance Traveled
1,689,600
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,436
580
112
6
0
356,928
4
W
Amaterasu
9,828
546
83
5
0
317,259
7
L
Mercury
7,899
439
62
3
0
344,400
3
W
Fafnir
8,838
491
32
2
0
343,555
4
W
Da Ji
10,240
569
69
4
0
367,201
7
L
Olorun
9,984
555
100
6
0
285,917
3
L
Chaac
8,335
463
35
2
0
348,353
0
L
Neith
7,582
421
55
3
0
302,532
0
W
Charybdis
8,772
487
71
4
0
304,657
1
L
Fenrir
7,396
411
64
4
0
321,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role