Player Matchup

Artemis
Artemis
RainyMemory
Artemis
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 18L
1,486 Elo+
Party 1
Bellona
Bellona
kiraalinaroma
Bellona
Level 17
God Stats
13W - 10L
1,527 SR
Queue Stats
29W - 34L
1,406 Elo+
Solo
Discordia
Discordia
voluking
Discordia
Level 25
God Stats
3W - 1L
1,791 SR
Queue Stats
21W - 18L
1,486 Elo+
Party 1
Cerberus
Cerberus
zhefeng
Cerberus
Level 25
God Stats
4W - 4L
1,475 SR
Queue Stats
16W - 16L
1,377 Elo+
Party 1
Merlin
Merlin
德朗克斯
Merlin
Level 13
God Stats
6W - 1L
1,684 SR
Queue Stats
15W - 13L
1,486 Elo+
Party 1
Team Averages
Level 18
1,595 SR
1,448 Elo+

VS

Team Averages
Level 11
1,558 SR
1,384 Elo+
Medusa
Medusa
AmeliaSlapsU
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,221 Elo+
Party 2
Athena
Athena
Bimbunny
Athena
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,322 Elo+
Party 2
Zeus
Zeus
yeixon
Zeus
Level 5
God Stats
3W - 5L
1,472 SR
Queue Stats
11W - 28L
1,341 Elo+
Solo
Ra
Ra
Ασεσινο
Ra
Level 19
God Stats
0W - 2L
1,743 SR
Queue Stats
2W - 2L
1,670 Elo+
Solo
Fenrir
Fenrir
神也犯错
Fenrir
Level 7
God Stats
2W - 3L
1,576 SR
Queue Stats
8W - 16L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
RainyMemory
Artemis
20
25 / 2 / 22
17,200
1,433
54,191
18,776
10,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
20
4 / 8 / 21
11,863
989
14,120
22,060
11,830
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
voluking
Discordia
20
5 / 0 / 33
14,007
1,167
24,567
7,449
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
zhefeng
Cerberus
20
5 / 7 / 34
13,543
1,129
7,497
23,344
27,796
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
20
11 / 2 / 27
14,576
1,215
22,518
13,351
5,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

136

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
5 / 4 / 10
12,781
1,065
15,914
17,115
7,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Bimbunny
Athena
19
3 / 16 / 13
12,195
1,016
9,844
38,686
51,182
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
yeixon
Zeus
18
3 / 14 / 8
11,584
965
15,015
21,956
6,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
6 / 6 / 13
13,311
1,109
26,201
24,181
9,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
2 / 10 / 11
11,981
998
14,252
28,793
17,784
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

187
Kill Participation
74
50
Kills
19
19
Deaths
50
137
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
4
10
2.5
L
Athena
Bimbunny
Athena
3
16
13
0.59
W
Artemis
RainyMemory
Artemis
25
2
22
18
W
Bellona
4
8
21
1.81
W
Discordia
voluking
Discordia
5
0
33
21.5
L
Zeus
yeixon
Zeus
3
14
8
0.5
W
Cerberus
zhefeng
Cerberus
5
7
34
3.14
L
6
6
13
2.08
W
Merlin
11
2
27
12.25
L
Fenrir
2
10
11
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,893
Damage
81,226
84,980
Taken
130,731
57,947
Mitigated
91,961
12,493
Healing
7,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
15,914
5,477
0
925
17,115
7,208
0
5,989
10,856
0
40,169
L
Athena
Bimbunny
Athena
9,844
2,700
0
0
38,686
51,182
0
13,062
25,172
24,376
0
W
Artemis
RainyMemory
Artemis
54,191
33,022
0
6,642
18,776
10,396
0
9,623
9,153
0
78,554
W
Bellona
14,120
3,345
0
132
22,060
11,830
0
13,831
8,229
0
23,351
W
Discordia
voluking
Discordia
24,567
924
0
3,208
7,449
2,677
0
3,737
3,712
58,789
0
L
Zeus
yeixon
Zeus
15,015
1,800
0
504
21,956
6,265
0
12,507
9,131
36,029
0
W
Cerberus
zhefeng
Cerberus
7,497
929
0
1,542
23,344
27,796
0
15,914
7,430
17,919
0
L
26,201
2,164
2,483
2,939
24,181
9,522
0
11,261
12,550
68,985
0
W
Merlin
22,518
1,211
0
969
13,351
5,248
0
7,955
5,396
40,964
0
L
Fenrir
14,252
2,737
0
1,113
28,793
17,784
0
10,117
18,440
0
33,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,189
Gold Earned
61,852
227
Minions Killed
240
6
Camps Cleared
9
1,102,391
Distance Traveled
1,126,471
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,781
1,065
51
4
1
238,409
1
L
Athena
12,195
1,016
33
3
0
191,203
1
W
Artemis
17,200
1,433
53
4
1
206,963
0
W
Bellona
11,863
989
16
1
5
225,365
3
W
Discordia
14,007
1,167
95
8
0
245,509
0
L
Zeus
11,584
965
29
2
0
179,874
1
W
Cerberus
13,543
1,129
22
2
0
209,060
0
L
Ra
13,311
1,109
102
9
1
274,839
0
W
Merlin
14,576
1,215
41
3
0
215,494
0
L
Fenrir
11,981
998
25
2
7
242,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role