Player Matchup

Anhur
Anhur
Diamond IV
Chicknoodle
Anhur
Diamond IV
Level 138
God Stats
22W - 20L
1,629 SR
Queue Stats
188W - 155L
1,930 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
Ghettor
Gilgamesh
Platinum II
Level 142
God Stats
27W - 27L
1,593 SR
Queue Stats
477W - 570L
1,859 MMR
Solo
Scylla
Scylla
Platinum II
whenlock
Scylla
Platinum II
Level 153
God Stats
8W - 19L
1,443 SR
Queue Stats
267W - 263L
1,802 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,555 SR
1,864 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,594 SR
1,827 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
SNXCK
Erlang Shen
Gold V
Level 82
God Stats
2W - 2L
1,666 SR
Queue Stats
12W - 18L
1,565 MMR
Solo
Tiamat
Tiamat
Diamond III
raelagrael
Tiamat
Diamond III
Level 160
God Stats
24W - 22L
1,615 SR
Queue Stats
95W - 91L
2,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 1 / 5
9,894
899
14,156
9,402
3,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Ghettor
Gilgamesh
12
6 / 1 / 13
8,547
777
12,790
11,443
8,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
whenlock
Scylla
12
2 / 1 / 18
8,303
755
8,789
8,804
3,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothMorgan Le FayPersephoneSobekAphrodite

VS

Bans
AthenaHou YiArtemisMedusaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 7 / 2
6,363
578
5,512
11,785
9,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
SNXCK
Erlang Shen
8
0 / 11 / 1
6,084
553
4,327
15,744
6,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
raelagrael
Tiamat
11
3 / 4 / 0
7,670
697
10,786
11,195
6,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
22
Kills
3
3
Deaths
22
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
7
2
0.14
W
14
1
5
16.5
W
Gilgamesh
Ghettor
Gilgamesh
6
1
13
12.5
L
Erlang Shen
SNXCK
Erlang Shen
0
11
1
0.05
L
Tiamat
raelagrael
Tiamat
3
4
0
0.75
W
Scylla
whenlock
Scylla
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,735
Damage
20,625
29,649
Taken
38,724
14,822
Mitigated
22,469
13,421
Healing
5,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,512
1,057
0
644
11,785
9,705
0
3,278
8,186
0
11,211
W
14,156
9,570
0
4,695
9,402
3,075
2,142
3,247
5,916
0
40,833
W
Gilgamesh
Ghettor
Gilgamesh
12,790
2,820
0
5,009
11,443
8,291
243
3,942
7,135
3,646
15,636
L
Erlang Shen
SNXCK
Erlang Shen
4,327
724
0
1,337
15,744
6,467
0
4,900
10,509
0
10,002
L
Tiamat
raelagrael
Tiamat
10,786
529
0
3,740
11,195
6,297
0
2,862
7,883
33,146
0
W
Scylla
whenlock
Scylla
8,789
1,550
114
3,603
8,804
3,456
508
3,796
4,766
33,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,744
Gold Earned
20,117
126
Minions Killed
89
6
Camps Cleared
3
621,589
Distance Traveled
540,056
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,363
578
12
1
0
185,082
1
W
Anhur
9,894
899
56
5
3
198,102
3
W
Gilgamesh
8,547
777
18
2
2
211,858
0
L
Erlang Shen
6,084
553
14
1
1
148,406
0
L
Tiamat
7,670
697
63
6
2
206,568
4
W
Scylla
8,303
755
52
5
1
211,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role