Player Matchup

Cerberus
Cerberus
Leif5013
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Lucky_Kinder10
Fenrir
Level 33
God Stats
2W - 7L
1,334 SR
Queue Stats
162W - 169L
1,459 Elo+
Solo
Discordia
Discordia
MackOnDeckNL
Discordia
Level 120
God Stats
60W - 60L
1,507 SR
Queue Stats
244W - 297L
1,412 Elo+
Solo
Team Averages
Level 53
1,447 SR
1,457 Elo+

VS

Team Averages
Level 68
1,433 SR
1,409 Elo+
Apollo
Apollo
DonDan2200
Apollo
Level 24
God Stats
3W - 0L
1,654 SR
Queue Stats
7W - 15L
1,299 Elo+
Solo
Osiris
Osiris
Il-Magu10
Osiris
Level 116
God Stats
1W - 1L
1,196 SR
Queue Stats
30W - 27L
1,496 Elo+
Solo
Sol
Sol
crow000pl
Sol
Level 63
God Stats
50W - 64L
1,447 SR
Queue Stats
261W - 304L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Leif5013
Cerberus
7
0 / 7 / 4
7,150
550
777
11,338
7,931
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 4 / 4
7,777
598
2,962
12,996
7,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
MackOnDeckNL
Discordia
14
7 / 0 / 0
9,161
705
15,103
4,530
1,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DonDan2200
Apollo
13
3 / 3 / 5
8,553
658
6,992
7,644
2,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
Il-Magu10
Osiris
13
3 / 2 / 8
8,565
659
6,910
9,089
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 2 / 5
8,932
687
10,772
8,133
2,523
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
11
11
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Apollo
DonDan2200
Apollo
3
3
5
1.83
W
Osiris
Il-Magu10
Osiris
3
2
8
3.5
L
Cerberus
Leif5013
Cerberus
0
7
4
0.29
L
0
4
4
0.5
L
Discordia
MackOnDeckNL
Discordia
7
0
0
7
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,842
Damage
24,674
28,864
Taken
24,866
16,777
Mitigated
9,701
4,413
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DonDan2200
Apollo
6,992
4,546
0
1,746
7,644
2,664
291
4,912
2,732
0
23,297
W
Osiris
Il-Magu10
Osiris
6,910
2,896
0
2,491
9,089
4,514
0
5,490
3,599
0
31,540
L
Cerberus
Leif5013
Cerberus
777
335
0
659
11,338
7,931
0
2,517
8,821
3,388
0
L
2,962
501
0
2,603
12,996
7,534
0
6,167
6,829
0
11,939
L
Discordia
MackOnDeckNL
Discordia
15,103
361
0
1,151
4,530
1,312
0
2,404
2,126
48,494
0
W
10,772
2,096
361
4,749
8,133
2,523
390
6,019
2,114
37,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,088
Gold Earned
26,050
115
Minions Killed
158
3
Camps Cleared
9
678,213
Distance Traveled
670,607
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,553
658
53
4
0
213,351
1
W
Osiris
8,565
659
49
4
8
237,946
4
L
Cerberus
7,150
550
14
1
0
168,767
0
L
Fenrir
7,777
598
20
2
2
245,014
4
L
Discordia
9,161
705
81
6
1
264,432
1
W
Sol
8,932
687
56
4
1
219,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role