Player Matchup

Raijin
Raijin
 
Raijin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
FriskyMidget
Gilgamesh
Level 66
God Stats
2W - 2L
1,545 SR
Queue Stats
18W - 30L
1,309 Elo+
Party 1
Bacchus
Bacchus
IFC_Leon
Bacchus
Level 123
God Stats
5W - 5L
1,688 SR
Queue Stats
277W - 260L
1,516 Elo+
Party 2
Izanami
Izanami
TTH_Stroke
Izanami
Level 15
God Stats
5W - 7L
1,445 SR
Queue Stats
79W - 86L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
morte629
Cthulhu
Level 104
God Stats
9W - 11L
1,486 SR
Queue Stats
171W - 175L
1,404 Elo+
Solo
Team Averages
Level 65
1,533 SR
1,420 Elo+

VS

Team Averages
Level 90
1,466 SR
1,451 Elo+
Terra
Terra
 
Terra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dr Corncob
Merlin
Level 101
God Stats
2W - 1L
1,284 SR
Queue Stats
239W - 227L
1,431 Elo+
Solo
Hades
Hades
Porcada82
Hades
Level 87
God Stats
17W - 11L
1,541 SR
Queue Stats
300W - 315L
1,458 Elo+
Solo
Danzaburou
Danzaburou
Vladicot
Danzaburou
Level 86
God Stats
98W - 75L
1,532 SR
Queue Stats
251W - 262L
1,422 Elo+
Solo
Bakasura
Bakasura
ZaneDarkfang
Bakasura
Level 126
God Stats
28W - 36L
1,471 SR
Queue Stats
580W - 601L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
3 / 7 / 3
8,890
445
7,556
12,761
6,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
FriskyMidget
Gilgamesh
15
2 / 3 / 2
9,073
454
6,856
14,554
6,854
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
IFC_Leon
Bacchus
10
0 / 1 / 1
7,408
370
7,186
12,981
9,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TTH_Stroke
Izanami
14
1 / 4 / 0
8,999
450
4,581
7,311
2,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
morte629
Cthulhu
15
1 / 2 / 1
9,485
474
8,567
11,479
4,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
0 / 1 / 5
8,222
411
1,779
11,791
11,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Dr Corncob
Merlin
18
4 / 0 / 4
11,082
554
11,211
7,708
3,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Porcada82
Hades
16
4 / 3 / 2
9,925
496
7,524
15,945
9,277
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Vladicot
Danzaburou
18
7 / 0 / 2
11,360
568
12,548
10,895
3,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
ZaneDarkfang
Bakasura
15
2 / 3 / 2
9,857
493
4,171
12,351
6,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
17
17
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
7
3
0.64
W
Terra
 
Terra
0
1
5
2.5
W
Merlin
Dr Corncob
Merlin
4
0
4
6
L
Gilgamesh
FriskyMidget
Gilgamesh
2
3
2
1
L
Bacchus
IFC_Leon
Bacchus
0
1
1
0.5
W
Hades
Porcada82
Hades
4
3
2
1.67
L
Izanami
TTH_Stroke
Izanami
1
4
0
0.25
W
Danzaburou
Vladicot
Danzaburou
7
0
2
8
W
Bakasura
ZaneDarkfang
Bakasura
2
3
2
1
L
Cthulhu
morte629
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
37,233
59,086
Taken
58,690
29,839
Mitigated
33,473
13,574
Healing
25,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,556
193
84
1,864
12,761
6,434
19
6,286
6,475
46,909
0
W
Terra
 
Terra
1,779
308
974
1,869
11,791
11,163
754
2,796
8,971
15,939
0
W
Merlin
Dr Corncob
Merlin
11,211
651
0
4,256
7,708
3,128
924
4,954
2,754
76,152
0
L
Gilgamesh
FriskyMidget
Gilgamesh
6,856
1,814
0
4,109
14,554
6,854
0
5,124
9,420
0
74,925
L
Bacchus
IFC_Leon
Bacchus
7,186
574
0
1,252
12,981
9,566
84
3,456
9,453
23,245
0
W
Hades
Porcada82
Hades
7,524
1,577
121
7,473
15,945
9,277
680
8,245
7,700
43,956
0
L
Izanami
TTH_Stroke
Izanami
4,581
2,648
0
1,452
7,311
2,090
1,503
370
6,941
0
58,457
W
Danzaburou
Vladicot
Danzaburou
12,548
5,980
0
6,524
10,895
3,846
4,576
4,026
6,724
0
90,727
W
Bakasura
ZaneDarkfang
Bakasura
4,171
2,982
0
4,350
12,351
6,059
260
3,286
8,941
0
55,149
L
Cthulhu
morte629
Cthulhu
8,567
130
82
4,731
11,479
4,895
1,537
5,278
6,161
58,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,855
Gold Earned
50,446
488
Minions Killed
517
0
Camps Cleared
0
1,794,590
Distance Traveled
1,890,309
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,890
445
87
4
0
333,848
2
W
Terra
8,222
411
28
1
0
368,786
1
W
Merlin
11,082
554
134
7
0
397,723
3
L
Gilgamesh
9,073
454
114
6
0
386,767
1
L
Bacchus
7,408
370
27
1
0
406,436
7
W
Hades
9,925
496
90
5
0
301,912
3
L
Izanami
8,999
450
145
7
0
303,423
4
W
Danzaburou
11,360
568
149
7
0
363,507
0
W
Bakasura
9,857
493
116
6
0
458,381
6
L
Cthulhu
9,485
474
115
6
0
364,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role