Player Matchup

Fafnir
Fafnir
Bojwolbz
Fafnir
Level 119
God Stats
1W - 0L
1,456 SR
Queue Stats
25W - 32L
1,447 Elo+
Party 1
Sylvanus
Sylvanus
Shrekz
Sylvanus
Level 102
God Stats
3W - 2L
1,834 SR
Queue Stats
18W - 17L
1,531 Elo+
Party 1
Ymir
Ymir
Zenadar
Ymir
Level 78
God Stats
4W - 3L
1,737 SR
Queue Stats
11W - 15L
1,408 Elo+
Party 1
Team Averages
Level 100
1,676 SR
1,462 Elo+

VS

Team Averages
Level 50
1,461 SR
1,425 Elo+
Cerberus
Cerberus
DirSouchelot
Cerberus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 32L
1,433 Elo+
Party 2
Hercules
Hercules
PBV96
Hercules
Level 103
God Stats
16W - 10L
1,590 SR
Queue Stats
40W - 40L
1,417 Elo+
Solo
Thoth
Thoth
Trandul
Thoth
Level 32
God Stats
0W - 4L
1,293 SR
Queue Stats
76W - 93L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bojwolbz
Fafnir
13
5 / 4 / 10
9,823
819
10,248
13,049
8,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Shrekz
Sylvanus
13
8 / 4 / 9
10,051
838
18,149
13,448
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
Zenadar
Ymir
14
7 / 1 / 8
10,303
859
15,496
15,743
7,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DirSouchelot
Cerberus
11
1 / 5 / 6
7,979
665
7,363
20,016
19,308
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
PBV96
Hercules
10
0 / 8 / 4
7,549
629
3,035
18,052
9,747
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Trandul
Thoth
14
8 / 7 / 1
10,401
867
16,219
11,082
4,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
20
Kills
9
9
Deaths
20
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Bojwolbz
Fafnir
5
4
10
2.5
L
Cerberus
DirSouchelot
Cerberus
1
5
6
0.8
L
Hercules
PBV96
Hercules
0
8
4
0.25
W
Sylvanus
Shrekz
Sylvanus
8
4
9
3.13
L
Thoth
Trandul
Thoth
8
7
1
1.21
W
Ymir
Zenadar
Ymir
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,893
Damage
26,617
42,240
Taken
49,150
21,405
Mitigated
33,125
15,066
Healing
8,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Bojwolbz
Fafnir
10,248
4,269
0
3,805
13,049
8,345
0
7,925
5,124
25,430
4,319
L
Cerberus
DirSouchelot
Cerberus
7,363
775
0
5,425
20,016
19,308
0
15,603
4,413
12,034
0
L
Hercules
PBV96
Hercules
3,035
793
0
3,030
18,052
9,747
0
14,416
3,636
0
18,894
W
Sylvanus
Shrekz
Sylvanus
18,149
8,604
3,076
3,863
13,448
6,011
1,205
7,933
5,515
32,822
8,294
L
Thoth
Trandul
Thoth
16,219
1,513
0
480
11,082
4,070
0
9,266
1,816
35,940
0
W
Ymir
Zenadar
Ymir
15,496
6,248
0
4,322
15,743
7,049
1,136
9,044
6,699
40,038
1,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
25,929
134
Minions Killed
103
9
Camps Cleared
3
670,053
Distance Traveled
562,206
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,823
819
32
3
4
221,395
1
L
Cerberus
7,979
665
23
2
0
197,988
0
L
Hercules
7,549
629
35
3
3
164,059
0
W
Sylvanus
10,051
838
52
4
3
206,311
3
L
Thoth
10,401
867
45
4
0
200,159
3
W
Ymir
10,303
859
50
4
2
242,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role