Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
R00tKill
Arachne
Level 157
God Stats
114W - 91L
1,583 SR
Queue Stats
295W - 300L
1,464 Elo+
Solo
Nu Wa
Nu Wa
l魂兮龙游l
Nu Wa
Level 88
God Stats
4W - 4L
1,595 SR
Queue Stats
102W - 88L
1,510 Elo+
Solo
Anubis
Anubis
saymeowordie
Anubis
Level 94
God Stats
2W - 3L
1,537 SR
Queue Stats
112W - 118L
1,454 Elo+
Solo
Hou Yi
Hou Yi
vorisilod
Hou Yi
Level 83
God Stats
11W - 6L
1,555 SR
Queue Stats
85W - 66L
1,563 Elo+
Solo
Team Averages
Level 94
1,554 SR
1,498 Elo+

VS

Team Averages
Level 76
1,551 SR
1,451 Elo+
Gilgamesh
Gilgamesh
Crz333
Gilgamesh
Level 62
God Stats
6W - 3L
1,968 SR
Queue Stats
65W - 82L
1,473 Elo+
Party 2
Hachiman
Hachiman
DemigodOfDoom
Hachiman
Level 60
God Stats
3W - 4L
1,565 SR
Queue Stats
38W - 48L
1,471 Elo+
Party 2
Zhong Kui
Zhong Kui
Jenzal
Zhong Kui
Level 60
God Stats
1W - 3L
1,272 SR
Queue Stats
271W - 298L
1,425 Elo+
Party 1
Arachne
Arachne
joeydwi
Arachne
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,446 Elo+
Solo
Neith
Neith
kiinoacrew
Neith
Level 113
God Stats
3W - 2L
1,451 SR
Queue Stats
319W - 331L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
1 / 1 / 8
7,007
467
2,992
11,563
10,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
R00tKill
Arachne
16
4 / 4 / 1
9,283
619
10,837
12,199
6,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 0 / 8
9,337
622
13,986
6,514
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
14
6 / 1 / 6
8,611
574
6,816
10,657
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
vorisilod
Hou Yi
13
7 / 1 / 1
8,197
546
10,837
9,045
3,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Crz333
Gilgamesh
13
3 / 3 / 3
8,012
534
10,051
15,280
8,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
DemigodOfDoom
Hachiman
12
1 / 5 / 2
7,258
484
9,550
10,314
2,127
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Jenzal
Zhong Kui
12
1 / 4 / 2
7,531
502
6,025
13,174
8,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
joeydwi
Arachne
13
2 / 6 / 0
7,522
501
3,772
11,782
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
10
0 / 3 / 3
6,444
430
5,067
9,179
4,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
21
Kills
7
7
Deaths
21
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
1
8
5
L
Gilgamesh
Crz333
Gilgamesh
3
3
3
1.5
L
Hachiman
DemigodOfDoom
Hachiman
1
5
2
0.4
L
Zhong Kui
Jenzal
Zhong Kui
1
4
2
0.5
W
Arachne
R00tKill
Arachne
4
4
1
1.13
L
Arachne
joeydwi
Arachne
2
6
0
0.33
L
Neith
0
3
3
0.5
W
3
0
8
7
W
Anubis
6
1
6
9
W
Hou Yi
vorisilod
Hou Yi
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,468
Damage
34,465
49,978
Taken
59,729
27,980
Mitigated
26,986
17,989
Healing
16,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,992
314
0
1,125
11,563
10,955
55
896
10,667
22,613
0
L
Gilgamesh
Crz333
Gilgamesh
10,051
3,416
0
4,968
15,280
8,242
0
5,167
9,933
0
45,352
L
Hachiman
DemigodOfDoom
Hachiman
9,550
5,149
0
2,020
10,314
2,127
369
2,692
7,554
0
48,377
L
Zhong Kui
Jenzal
Zhong Kui
6,025
735
0
5,316
13,174
8,155
0
7,823
4,963
51,611
0
W
Arachne
R00tKill
Arachne
10,837
7,688
0
5,913
12,199
6,659
0
821
11,378
0
62,166
L
Arachne
joeydwi
Arachne
3,772
2,466
0
3,063
11,782
4,456
0
3,355
8,279
0
48,176
L
Neith
5,067
1,145
0
881
9,179
4,006
0
3,821
5,206
0
25,950
W
13,986
3,160
0
1,377
6,514
2,503
883
1,856
4,658
69,112
0
W
Anubis
6,816
385
0
6,800
10,657
4,736
751
2,261
8,396
46,499
0
W
Hou Yi
vorisilod
Hou Yi
10,837
4,990
0
2,774
9,045
3,127
1,463
523
8,522
0
55,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,435
Gold Earned
36,767
474
Minions Killed
432
0
Camps Cleared
0
1,435,299
Distance Traveled
1,400,851
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,007
467
8
1
0
312,848
4
L
Gilgamesh
8,012
534
102
7
0
283,679
2
L
Hachiman
7,258
484
101
7
0
258,377
1
L
Zhong Kui
7,531
502
109
7
0
261,227
4
W
Arachne
9,283
619
120
8
0
286,834
2
L
Arachne
7,522
501
87
6
0
321,206
2
L
Neith
6,444
430
33
2
0
276,362
7
W
Nu Wa
9,337
622
138
9
0
277,761
2
W
Anubis
8,611
574
84
6
0
268,860
3
W
Hou Yi
8,197
546
124
8
0
288,996
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role