Player Matchup

Thor
Thor
Lowkey_Master
Thor
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 32L
1,625 Elo+
Solo
Skadi
Skadi
ReckLessWolf_69
Skadi
Level 29
God Stats
6W - 6L
1,637 SR
Queue Stats
19W - 21L
1,317 Elo+
Party 1
Artemis
Artemis
SqueeLord1
Artemis
Level 23
God Stats
5W - 4L
1,614 SR
Queue Stats
8W - 5L
1,416 Elo+
Party 1
Sylvanus
Sylvanus
WoolenKetchup93
Sylvanus
Level 29
God Stats
15W - 25L
1,377 SR
Queue Stats
35W - 53L
1,324 Elo+
Solo
Tiamat
Tiamat
kkdvak69_yeet
Tiamat
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 15L
1,355 Elo+
Solo
Team Averages
Level 24
1,526 SR
1,407 Elo+

VS

Team Averages
Level 22
1,470 SR
1,389 Elo+
Hera
Hera
Daveo-420
Hera
Level 20
God Stats
1W - 1L
1,206 SR
Queue Stats
9W - 14L
1,419 Elo+
Solo
Set
Set
Internal Viper
Set
Level 28
God Stats
28W - 24L
1,502 SR
Queue Stats
50W - 43L
1,415 Elo+
Solo
Nemesis
Nemesis
TheRealSlimWally
Nemesis
Level 28
God Stats
15W - 14L
1,531 SR
Queue Stats
74W - 78L
1,394 Elo+
Solo
Ravana
Ravana
Trompette-Land
Ravana
Level 28
God Stats
4W - 1L
1,871 SR
Queue Stats
197W - 123L
1,581 Elo+
Solo
Medusa
Medusa
l Miller 16 l
Medusa
Level 6
God Stats
3W - 4L
1,240 SR
Queue Stats
3W - 4L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 1
8,365
643
8,044
9,855
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 6 / 2
5,067
390
1,687
8,043
1,637
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
SqueeLord1
Artemis
8
0 / 6 / 2
5,513
424
2,818
8,127
2,057
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
12
3 / 3 / 0
7,033
541
6,578
11,429
11,072
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

8
0 / 6 / 3
5,545
427
1,267
5,744
2,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 3 / 5
7,061
543
4,340
4,928
1,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 1 / 1
6,576
506
5,102
9,427
3,198
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 3 / 4
6,543
503
4,122
6,319
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
11 / 1 / 1
8,121
625
10,552
8,541
4,096
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
3 / 5 / 4
6,543
503
5,664
8,561
2,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
12
Kills
22
22
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hera
3
3
5
1.83
W
3
1
1
3.5
L
9
1
1
9.5
L
0
6
2
0.17
L
Artemis
SqueeLord1
Artemis
0
6
2
0.17
W
2
3
4
1.33
W
11
1
1
11.5
L
Sylvanus
3
3
0
1
L
0
6
3
0.25
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
29,780
43,198
Taken
37,776
20,630
Mitigated
13,033
7,636
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
4,340
1,730
68
781
4,928
1,473
1,610
799
4,129
31,943
0
W
5,102
2,629
0
3,852
9,427
3,198
0
4,084
5,343
0
25,157
L
8,044
1,800
0
1,105
9,855
3,316
0
858
8,997
0
51,967
L
1,687
997
320
810
8,043
1,637
57
9
8,034
0
13,567
L
Artemis
SqueeLord1
Artemis
2,818
1,188
174
1,014
8,127
2,057
470
0
8,127
0
20,924
W
4,122
1,310
0
1,456
6,319
1,905
196
613
5,706
0
22,021
W
10,552
2,364
0
4,062
8,541
4,096
608
44
8,497
0
48,145
L
Sylvanus
6,578
2,342
222
3,491
11,429
11,072
0
1,896
9,533
33,909
0
L
1,267
207
0
500
5,744
2,548
266
1,577
4,167
15,237
0
W
5,664
2,656
0
619
8,561
2,361
0
2,305
6,256
0
28,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,523
Gold Earned
34,844
234
Minions Killed
296
0
Camps Cleared
0
1,061,803
Distance Traveled
1,242,290
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,061
543
67
5
0
237,872
3
W
Set
6,576
506
48
4
0
227,910
1
L
Thor
8,365
643
81
6
0
244,824
5
L
Skadi
5,067
390
19
1
0
251,296
0
L
Artemis
5,513
424
39
3
0
233,130
3
W
Nemesis
6,543
503
40
3
0
283,576
0
W
Ravana
8,121
625
91
7
0
266,940
1
L
Sylvanus
7,033
541
62
5
0
187,625
2
L
Tiamat
5,545
427
33
3
0
144,928
1
W
Medusa
6,543
503
50
4
0
225,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role