Player Matchup

Ra
Ra
Mr EpiicZz
Ra
Level 69
God Stats
1W - 1L
1,408 SR
Queue Stats
5W - 6L
1,365 Elo+
Party 1
Da Ji
Da Ji
QuantumRJB
Da Ji
Level 157
God Stats
1W - 2L
1,460 SR
Queue Stats
113W - 104L
1,587 Elo+
Party 1
Horus
Horus
TweaksAGeek
Horus
Level 119
God Stats
5W - 2L
1,695 SR
Queue Stats
148W - 132L
1,648 Elo+
Party 1
Team Averages
Level 115
1,521 SR
1,533 Elo+

VS

Team Averages
Level 83
1,628 SR
1,406 Elo+
Scylla
Scylla
 
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
RaZoRBaCK5771
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,269 Elo+
Solo
Charybdis
Charybdis
Raviington
Charybdis
Level 88
God Stats
1W - 1L
1,884 SR
Queue Stats
17W - 19L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
7,011
701
4,774
4,941
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
11
3 / 1 / 7
7,192
719
8,790
8,456
5,085
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 0 / 6
7,970
797
5,116
7,641
6,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 2 / 2
6,385
639
4,764
5,052
1,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
RaZoRBaCK5771
Cerberus
9
0 / 5 / 2
6,338
634
3,922
10,891
8,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
Raviington
Charybdis
9
2 / 3 / 0
6,498
650
4,128
6,314
1,713
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
2
0.5
W
3
1
4
5
W
Da Ji
3
1
7
6.5
L
Cerberus
RaZoRBaCK5771
Cerberus
0
5
2
0.2
L
Charybdis
Raviington
Charybdis
2
3
0
0.67
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,680
Damage
12,814
21,038
Taken
22,257
13,411
Mitigated
12,027
7,554
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,764
981
0
728
5,052
1,450
0
1,243
3,699
28,662
0
W
4,774
606
1,323
1,001
4,941
1,505
246
2,239
2,702
22,112
0
W
Da Ji
8,790
3,148
0
0
8,456
5,085
0
3,777
4,679
0
21,754
L
Cerberus
RaZoRBaCK5771
Cerberus
3,922
94
0
3,241
10,891
8,864
0
2,980
7,450
11,989
0
L
Charybdis
Raviington
Charybdis
4,128
2,299
0
768
6,314
1,713
516
600
5,680
0
14,935
W
5,116
2,113
2,077
3,153
7,641
6,821
91
3,084
4,557
0
11,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,173
Gold Earned
19,221
88
Minions Killed
130
4
Camps Cleared
4
544,224
Distance Traveled
496,468
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,385
639
68
7
1
165,657
3
W
Ra
7,011
701
38
4
2
169,194
0
W
Da Ji
7,192
719
38
4
2
183,676
3
L
Cerberus
6,338
634
39
4
1
155,533
1
L
Charybdis
6,498
650
23
2
2
175,278
2
W
Horus
7,970
797
12
1
0
191,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role