Player Matchup

Achilles
Achilles
Bodriik
Achilles
Level 29
God Stats
2W - 1L
1,551 SR
Queue Stats
30W - 39L
1,316 Elo+
Solo
Zeus
Zeus
Sasan228
Zeus
Level 26
God Stats
27W - 19L
1,376 SR
Queue Stats
54W - 64L
1,275 Elo+
Solo
Hun Batz
Hun Batz
Smokeysus
Hun Batz
Level 11
God Stats
6W - 1L
1,665 SR
Queue Stats
13W - 9L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
Tukan2468
Nu Wa
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,352 Elo+
Party 1
Yemoja
Yemoja
alphabet72
Yemoja
Level 26
God Stats
5W - 4L
1,496 SR
Queue Stats
7W - 6L
1,391 Elo+
Solo
Team Averages
Level 20
1,518 SR
1,332 Elo+

VS

Team Averages
Level 17
1,423 SR
1,444 Elo+
Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Amazeroth66
Loki
Level 29
God Stats
0W - 2L
1,124 SR
Queue Stats
76W - 58L
1,508 Elo+
Solo
Neith
Neith
Jukeb
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
MOHAX123
Tyr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,413 Elo+
Solo
Cthulhu
Cthulhu
lordevilczc
Cthulhu
Level 6
God Stats
1W - 2L
1,489 SR
Queue Stats
2W - 4L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bodriik
Achilles
11
4 / 0 / 0
6,397
582
4,698
6,078
6,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zeus
10
3 / 2 / 1
6,039
549
3,820
4,775
1,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Smokeysus
Hun Batz
8
1 / 4 / 1
5,392
490
3,136
5,876
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Tukan2468
Nu Wa
7
0 / 5 / 1
4,680
425
1,232
4,823
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
alphabet72
Yemoja
7
0 / 2 / 1
5,007
455
1,871
6,025
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 4 / 0
5,557
505
3,183
6,967
1,856
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 1 / 3
6,433
585
4,501
6,724
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Jukeb
Neith
6
4 / 0 / 1
4,983
453
1,931
2,222
575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

2
0 / 2 / 1
3,747
341
1,032
2,603
837
Breastplate

Breastplate

+20
Physical Protection

Cthulhu
lordevilczc
Cthulhu
10
5 / 1 / 4
5,723
520
5,730
4,577
1,882
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
8
Kills
13
13
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
L
4
1
3
5.5
W
Achilles
Bodriik
Achilles
4
0
0
4
L
Neith
Jukeb
Neith
4
0
1
4.5
L
0
2
1
0.25
W
Zeus
3
2
1
1.75
W
Hun Batz
Smokeysus
Hun Batz
1
4
1
0.38
W
Nu Wa
Tukan2468
Nu Wa
0
5
1
0.1
W
Yemoja
alphabet72
Yemoja
0
2
1
0.25
L
Cthulhu
lordevilczc
Cthulhu
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,757
Damage
16,377
27,577
Taken
23,093
13,770
Mitigated
6,906
7,205
Healing
6,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,183
1,788
0
1,120
6,967
1,856
0
123
6,258
0
26,165
L
4,501
1,513
0
2,982
6,724
1,756
0
1,503
5,221
0
30,070
W
Achilles
Bodriik
Achilles
4,698
1,127
0
2,446
6,078
6,303
790
0
6,078
0
24,611
L
Neith
Jukeb
Neith
1,931
934
0
572
2,222
575
497
1,062
1,160
0
9,838
L
1,032
330
0
299
2,603
837
0
1,275
1,328
0
3,095
W
Zeus
3,820
1,012
0
1,680
4,775
1,778
554
1,184
3,591
27,599
0
W
Hun Batz
Smokeysus
Hun Batz
3,136
1,609
0
240
5,876
1,594
111
614
5,262
0
26,458
W
Nu Wa
Tukan2468
Nu Wa
1,232
756
0
366
4,823
1,194
893
1,095
3,728
17,071
0
W
Yemoja
alphabet72
Yemoja
1,871
454
588
1,885
6,025
2,901
250
2,837
3,188
7,546
0
L
Cthulhu
lordevilczc
Cthulhu
5,730
681
41
1,901
4,577
1,882
0
2,960
1,617
15,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,515
Gold Earned
26,443
198
Minions Killed
159
0
Camps Cleared
0
927,923
Distance Traveled
821,269
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,557
505
57
5
0
197,311
0
L
Loki
6,433
585
70
6
0
218,634
1
W
Achilles
6,397
582
55
5
0
179,766
1
L
Neith
4,983
453
14
1
0
107,987
1
L
Tyr
3,747
341
4
0
0
93,633
2
W
Zeus
6,039
549
53
5
0
185,015
3
W
Hun Batz
5,392
490
48
4
0
215,641
0
W
Nu Wa
4,680
425
34
3
0
174,103
1
W
Yemoja
5,007
455
8
1
0
173,398
7
L
Cthulhu
5,723
520
14
1
0
203,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role