Player Matchup

Hercules
Hercules
DrAndus
Hercules
Level 29
God Stats
9W - 19L
1,463 SR
Queue Stats
56W - 58L
1,482 Elo+
Solo
Agni
Agni
Krenas
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 80L
1,512 Elo+
Solo
Artemis
Artemis
SasakiKojiro39
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,409 Elo+
Party 1
Ymir
Ymir
Wix0n
Ymir
Level 8
God Stats
1W - 2L
1,544 SR
Queue Stats
2W - 2L
1,567 Elo+
Solo
Da Ji
Da Ji
delici31
Da Ji
Level 28
God Stats
13W - 6L
1,495 SR
Queue Stats
26W - 21L
1,409 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,476 Elo+

VS

Team Averages
Level 23
1,538 SR
1,479 Elo+
Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AncientFrog
Merlin
Level 25
God Stats
7W - 6L
1,498 SR
Queue Stats
23W - 13L
1,534 Elo+
Party 2
Ares
Ares
DerRatty
Ares
Level 29
God Stats
34W - 28L
1,549 SR
Queue Stats
242W - 336L
1,309 Elo+
Solo
Izanami
Izanami
OopsieDoopsieAO
Izanami
Level 18
God Stats
7W - 2L
1,648 SR
Queue Stats
29W - 17L
1,515 Elo+
Party 2
Nike
Nike
lodo4kaTV
Nike
Level 12
God Stats
3W - 5L
1,494 SR
Queue Stats
60W - 56L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrAndus
Hercules
12
3 / 2 / 0
7,336
611
4,948
12,545
6,516
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Agni
Krenas
Agni
10
0 / 4 / 0
6,091
508
2,411
7,902
2,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 1 / 1
5,944
495
8,706
6,275
1,785
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Wix0n
Ymir
8
1 / 2 / 1
5,360
447
3,120
8,877
3,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
delici31
Da Ji
8
2 / 5 / 1
5,684
474
2,993
8,112
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 3 / 3
6,070
506
5,786
8,124
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
14
6 / 0 / 0
8,288
691
5,628
5,022
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
1 / 1 / 4
5,562
464
3,562
9,513
6,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 2 / 1
6,220
518
7,048
7,529
2,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
11
3 / 2 / 1
6,979
582
7,931
7,402
6,275
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
8
Kills
14
14
Deaths
8
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
3
3
1.17
W
Merlin
6
0
0
6
W
Ares
1
1
4
3
L
Hercules
DrAndus
Hercules
3
2
0
1.5
L
Agni
Krenas
Agni
0
4
0
0
W
2
2
1
1.25
L
2
1
1
2.5
L
Ymir
Wix0n
Ymir
1
2
1
0.75
L
Da Ji
delici31
Da Ji
2
5
1
0.5
W
Nike
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,178
Damage
29,955
43,711
Taken
37,590
17,221
Mitigated
20,165
12,762
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,786
3,880
0
3,106
8,124
3,111
0
688
7,436
0
27,223
W
Merlin
5,628
645
0
590
5,022
1,685
698
1,690
3,332
60,208
0
W
Ares
3,562
499
89
2,363
9,513
6,849
0
1,481
8,032
11,036
0
L
Hercules
DrAndus
Hercules
4,948
2,860
0
4,866
12,545
6,516
83
0
12,545
0
41,251
L
Agni
Krenas
Agni
2,411
192
0
2,468
7,902
2,917
342
4,358
3,544
30,300
0
W
7,048
4,369
0
3,464
7,529
2,245
812
1,639
5,890
0
42,245
L
8,706
5,663
0
2,529
6,275
1,785
0
1,627
4,525
0
28,067
L
Ymir
Wix0n
Ymir
3,120
800
0
2,300
8,877
3,547
0
1,345
7,454
10,378
0
L
Da Ji
delici31
Da Ji
2,993
427
0
599
8,112
2,456
0
1,531
6,453
0
24,124
W
Nike
7,931
1,933
0
1,802
7,402
6,275
0
33
7,369
0
34,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
33,119
276
Minions Killed
340
0
Camps Cleared
0
1,139,681
Distance Traveled
1,180,895
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,070
506
46
4
0
268,284
2
W
Merlin
8,288
691
130
11
0
237,854
2
W
Ares
5,562
464
13
1
0
220,266
1
L
Hercules
7,336
611
97
8
0
235,798
2
L
Agni
6,091
508
66
6
0
199,503
3
W
Izanami
6,220
518
87
7
0
203,183
3
L
Artemis
5,944
495
56
5
0
195,539
0
L
Ymir
5,360
447
11
1
0
254,112
2
L
Da Ji
5,684
474
46
4
0
254,729
5
W
Nike
6,979
582
64
5
0
251,308
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role