Player Matchup

Fenrir
Fenrir
Cf Alpha
Fenrir
Level 89
God Stats
2W - 3L
1,547 SR
Queue Stats
76W - 93L
1,482 Elo+
Party 1
Bacchus
Bacchus
Cf Delta
Bacchus
Level 105
God Stats
1W - 4L
1,414 SR
Queue Stats
62W - 72L
1,481 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CfIrish
Morgan Le Fay
Level 102
God Stats
8W - 8L
1,462 SR
Queue Stats
126W - 132L
1,480 Elo+
Party 1
Charybdis
Charybdis
JTcreative
Charybdis
Level 66
God Stats
2W - 4L
1,524 SR
Queue Stats
358W - 344L
1,460 Elo+
Solo
Hercules
Hercules
nikelépédé
Hercules
Level 87
God Stats
0W - 2L
1,651 SR
Queue Stats
91W - 99L
1,481 Elo+
Party 1
Team Averages
Level 90
1,520 SR
1,477 Elo+

VS

Team Averages
Level 104
1,730 SR
1,534 Elo+
Khepri
Khepri
LordJumala
Khepri
Level 67
God Stats
6W - 2L
1,632 SR
Queue Stats
303W - 282L
1,569 Elo+
Solo
Neith
Neith
aqwatrual
Neith
Level 88
God Stats
3W - 1L
1,949 SR
Queue Stats
53W - 38L
1,528 Elo+
Solo
Ne Zha
Ne Zha
cleaner817
Ne Zha
Level 107
God Stats
25W - 10L
1,715 SR
Queue Stats
132W - 125L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
johni86
Sun Wukong
Level 99
God Stats
2W - 0L
1,721 SR
Queue Stats
111W - 79L
1,553 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
makentos
Morgan Le Fay
Level 160
God Stats
22W - 25L
1,633 SR
Queue Stats
341W - 345L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cf Alpha
Fenrir
16
6 / 5 / 4
10,053
529
7,695
15,074
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Cf Delta
Bacchus
14
4 / 4 / 3
9,320
491
6,477
15,072
15,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
CfIrish
Morgan Le Fay
15
3 / 4 / 2
9,013
474
12,550
12,430
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
JTcreative
Charybdis
13
0 / 7 / 2
7,833
412
7,113
14,191
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
nikelépédé
Hercules
15
3 / 5 / 4
9,141
481
10,356
19,013
16,917
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
LordJumala
Khepri
15
3 / 1 / 15
10,614
559
7,927
9,596
11,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
aqwatrual
Neith
18
10 / 4 / 7
11,796
621
17,062
15,538
6,435
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
cleaner817
Ne Zha
16
4 / 3 / 6
10,233
539
7,815
12,201
5,646
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
johni86
Sun Wukong
18
4 / 2 / 9
11,491
605
11,602
14,045
12,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
makentos
Morgan Le Fay
17
4 / 6 / 2
11,079
583
12,865
14,132
6,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
16
Kills
25
25
Deaths
16
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cf Alpha
Fenrir
6
5
4
1.6
L
Bacchus
Cf Delta
Bacchus
4
4
3
1.38
L
Morgan Le Fay
CfIrish
Morgan Le Fay
3
4
2
1
L
Charybdis
JTcreative
Charybdis
0
7
2
0.14
W
Khepri
LordJumala
Khepri
3
1
15
10.5
W
Neith
aqwatrual
Neith
10
4
7
3.38
W
Ne Zha
cleaner817
Ne Zha
4
3
6
2.33
W
Sun Wukong
johni86
Sun Wukong
4
2
9
4.25
W
Morgan Le Fay
makentos
Morgan Le Fay
4
6
2
0.83
L
Hercules
nikelépédé
Hercules
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,191
Damage
57,271
75,780
Taken
65,512
46,692
Mitigated
43,144
16,920
Healing
22,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cf Alpha
Fenrir
7,695
1,005
0
1,029
15,074
6,139
0
4,734
10,125
0
53,998
L
Bacchus
Cf Delta
Bacchus
6,477
1,032
157
2,505
15,072
15,489
0
5,026
9,877
26,909
0
L
Morgan Le Fay
CfIrish
Morgan Le Fay
12,550
1,804
0
1,920
12,430
4,739
0
4,067
8,070
64,580
0
L
Charybdis
JTcreative
Charybdis
7,113
3,384
0
3,804
14,191
3,408
0
1,393
12,798
0
51,244
W
Khepri
LordJumala
Khepri
7,927
772
0
2,537
9,596
11,426
410
5,476
4,120
29,291
0
W
Neith
aqwatrual
Neith
17,062
9,860
0
7,817
15,538
6,435
2,090
2,454
13,084
0
67,771
W
Ne Zha
cleaner817
Ne Zha
7,815
1,792
0
4,681
12,201
5,646
1,056
3,608
8,593
0
74,864
W
Sun Wukong
johni86
Sun Wukong
11,602
2,362
0
4,089
14,045
12,946
2,756
2,771
11,274
0
67,716
W
Morgan Le Fay
makentos
Morgan Le Fay
12,865
2,149
0
3,237
14,132
6,691
0
4,718
9,414
80,141
0
L
Hercules
nikelépédé
Hercules
10,356
4,370
0
7,505
19,013
16,917
0
5,033
12,893
0
45,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,360
Gold Earned
55,213
445
Minions Killed
537
0
Camps Cleared
0
1,674,358
Distance Traveled
1,690,864
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,053
529
82
4
0
373,555
0
L
Bacchus
9,320
491
40
2
0
321,505
3
L
Morgan Le Fay
9,013
474
117
6
0
327,278
4
L
Charybdis
7,833
412
97
5
0
318,682
9
W
Khepri
10,614
559
26
1
0
335,338
5
W
Neith
11,796
621
119
6
0
309,624
2
W
Ne Zha
10,233
539
109
6
0
356,351
2
W
Sun Wukong
11,491
605
120
6
0
379,611
6
W
Morgan Le Fay
11,079
583
163
9
0
309,940
5
L
Hercules
9,141
481
109
6
0
333,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role