Player Matchup

Kukulkan
Kukulkan
DDutchGamer999
Kukulkan
Level 28
God Stats
5W - 9L
1,487 SR
Queue Stats
8W - 14L
1,312 Elo+
Solo
Ullr
Ullr
ExoTicAlmOSs
Ullr
Level 73
God Stats
4W - 2L
1,402 SR
Queue Stats
125W - 151L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
Gondor094
Gilgamesh
Level 47
God Stats
1W - 1L
1,534 SR
Queue Stats
29W - 40L
1,402 Elo+
Party 1
Team Averages
Level 49
1,474 SR
1,389 Elo+

VS

Team Averages
Level 46
1,606 SR
1,320 Elo+
Merlin
Merlin
Cyberjay2
Merlin
Level 29
God Stats
2W - 1L
1,441 SR
Queue Stats
14W - 26L
1,228 Elo+
Solo
Ymir
Ymir
Scorpion-_-Sam
Ymir
Level 6
God Stats
15W - 19L
1,436 SR
Queue Stats
16W - 22L
1,197 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sinamzeinal
Tsukuyomi
Level 102
God Stats
1W - 1L
1,940 SR
Queue Stats
47W - 40L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
12 / 4 / 19
21,698
678
48,028
21,040
6,714
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 9 / 21
18,828
588
17,896
28,188
7,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Gondor094
Gilgamesh
20
17 / 5 / 12
21,192
662
35,426
35,386
34,219
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cyberjay2
Merlin
19
4 / 9 / 9
18,230
570
28,835
30,817
13,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
0 / 14 / 12
18,015
563
7,609
48,815
46,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
sinamzeinal
Tsukuyomi
20
14 / 10 / 3
21,351
667
37,959
37,842
24,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
42
33
Kills
18
18
Deaths
33
52
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cyberjay2
Merlin
4
9
9
0.94
W
Kukulkan
12
4
19
5.38
W
4
9
21
1.61
W
Gilgamesh
Gondor094
Gilgamesh
17
5
12
4.6
L
0
14
12
0.43
L
Tsukuyomi
sinamzeinal
Tsukuyomi
14
10
3
1.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,350
Damage
74,403
84,614
Taken
117,474
48,919
Mitigated
83,852
13,609
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cyberjay2
Merlin
28,835
1,409
0
3,404
30,817
13,143
17
10,822
19,781
81,929
0
W
Kukulkan
48,028
1,788
0
1,652
21,040
6,714
905
8,147
12,893
112,494
0
W
17,896
6,445
0
5,803
28,188
7,986
1,697
11,894
16,294
0
111,792
W
Gilgamesh
Gondor094
Gilgamesh
35,426
9,546
0
6,154
35,386
34,219
71
18,241
17,145
0
88,640
L
7,609
304
503
2,526
48,815
46,583
0
22,526
24,585
17,442
0
L
Tsukuyomi
sinamzeinal
Tsukuyomi
37,959
9,127
1,225
3,671
37,842
24,126
896
14,977
22,311
0
104,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,718
Gold Earned
57,596
349
Minions Killed
246
18
Camps Cleared
4
1,679,741
Distance Traveled
1,520,363
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
18,230
570
112
4
2
492,552
2
W
Kukulkan
21,698
678
119
4
4
577,663
4
W
Ullr
18,828
588
154
5
8
523,054
3
W
Gilgamesh
21,192
662
76
2
6
579,024
3
L
Ymir
18,015
563
18
1
0
488,748
1
L
Tsukuyomi
21,351
667
116
4
2
539,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role