Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Memz0
Charybdis
Level 133
God Stats
0W - 2L
1,293 SR
Queue Stats
115W - 81L
1,561 Elo+
Party 3
Zeus
Zeus
OzgurE
Zeus
Level 144
God Stats
0W - 3L
1,229 SR
Queue Stats
136W - 105L
1,573 Elo+
Party 3
Erlang Shen
Erlang Shen
TTVisot111
Erlang Shen
Level 129
God Stats
1W - 1L
1,732 SR
Queue Stats
99W - 61L
1,582 Elo+
Party 3
Tyr
Tyr
moustacho82
Tyr
Level 134
God Stats
0W - 2L
1,519 SR
Queue Stats
31W - 22L
1,655 Elo+
Party 1
Team Averages
Level 140
1,455 SR
1,574 Elo+

VS

Team Averages
Level 128
1,530 SR
1,617 Elo+
Ao Kuang
Ao Kuang
AceK33
Ao Kuang
Level 136
God Stats
11W - 9L
1,504 SR
Queue Stats
477W - 407L
1,642 Elo+
Party 2
Ganesha
Ganesha
BSedge
Ganesha
Level 124
God Stats
38W - 32L
1,613 SR
Queue Stats
168W - 116L
1,592 Elo+
Party 2
Thor
Thor
BaomSG
Thor
Level 158
God Stats
5W - 6L
1,563 SR
Queue Stats
362W - 367L
1,648 Elo+
Party 4
Vulcan
Vulcan
FiaskoMK
Vulcan
Level 84
God Stats
2W - 1L
1,268 SR
Queue Stats
26W - 14L
1,612 Elo+
Party 4
Heimdallr
Heimdallr
LilGrump
Heimdallr
Level 138
God Stats
13W - 10L
1,702 SR
Queue Stats
125W - 104L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
3 / 5 / 5
11,492
442
10,167
25,115
38,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charybdis
Memz0
Charybdis
19
4 / 8 / 2
13,014
501
8,771
19,116
8,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zeus
OzgurE
Zeus
20
9 / 6 / 2
13,540
521
24,086
21,360
9,583
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TTVisot111
Erlang Shen
19
3 / 11 / 5
12,271
472
13,947
28,137
20,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 7 / 7
11,976
461
15,421
25,801
26,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AceK33
Ao Kuang
20
7 / 5 / 8
14,801
569
23,417
27,131
39,205
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
BSedge
Ganesha
19
2 / 4 / 19
13,872
534
9,786
23,375
31,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
BaomSG
Thor
20
9 / 4 / 13
15,074
580
18,773
22,062
13,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
FiaskoMK
Vulcan
20
15 / 3 / 4
14,821
570
28,704
15,414
8,689
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
LilGrump
Heimdallr
20
4 / 8 / 2
13,753
529
10,949
23,874
8,985
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
83
23
Kills
37
37
Deaths
24
21
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
5
5
1.1
W
Ao Kuang
AceK33
Ao Kuang
7
5
8
2.2
W
Ganesha
BSedge
Ganesha
2
4
19
2.88
W
Thor
BaomSG
Thor
9
4
13
3.88
W
Vulcan
FiaskoMK
Vulcan
15
3
4
5.67
W
Heimdallr
LilGrump
Heimdallr
4
8
2
0.63
L
Charybdis
Memz0
Charybdis
4
8
2
0.63
L
Zeus
OzgurE
Zeus
9
6
2
1.67
L
Erlang Shen
TTVisot111
Erlang Shen
3
11
5
0.5
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,392
Damage
91,629
119,529
Taken
111,856
102,742
Mitigated
100,945
21,593
Healing
29,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,167
2,547
0
4,006
25,115
38,697
69
14,774
10,341
41,142
0
W
Ao Kuang
AceK33
Ao Kuang
23,417
5,639
0
12,908
27,131
39,205
1,877
6,857
20,274
91,687
0
W
Ganesha
BSedge
Ganesha
9,786
1,173
986
4,318
23,375
31,013
1,171
4,943
18,432
41,595
0
W
Thor
BaomSG
Thor
18,773
5,698
0
2,492
22,062
13,053
1,617
5,320
16,742
0
119,033
W
Vulcan
FiaskoMK
Vulcan
28,704
9,865
0
3,591
15,414
8,689
1,853
6,206
9,208
130,277
0
W
Heimdallr
LilGrump
Heimdallr
10,949
5,955
0
5,155
23,874
8,985
0
13,706
10,168
0
127,336
L
Charybdis
Memz0
Charybdis
8,771
3,952
0
1,871
19,116
8,230
0
9,387
9,724
0
83,608
L
Zeus
OzgurE
Zeus
24,086
3,984
0
6,544
21,360
9,583
132
7,426
13,934
109,943
0
L
Erlang Shen
TTVisot111
Erlang Shen
13,947
7,277
0
4,940
28,137
20,139
840
12,838
14,937
0
113,369
L
15,421
2,048
0
4,232
25,801
26,093
786
16,960
8,593
0
56,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,293
Gold Earned
72,321
622
Minions Killed
662
0
Camps Cleared
0
2,356,609
Distance Traveled
2,486,736
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,492
442
53
2
0
450,570
3
W
Ao Kuang
14,801
569
130
5
0
464,872
0
W
Ganesha
13,872
534
22
1
0
506,137
10
W
Thor
15,074
580
156
6
0
531,906
1
W
Vulcan
14,821
570
195
8
0
547,547
8
W
Heimdallr
13,753
529
159
6
0
436,274
3
L
Charybdis
13,014
501
159
6
0
465,683
3
L
Zeus
13,540
521
147
6
0
455,938
3
L
Erlang Shen
12,271
472
156
6
0
502,620
1
L
Tyr
11,976
461
107
4
0
481,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role