Player Matchup

Hel
Hel
Bigmackjr123
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,200 Elo+
Solo
Khepri
Khepri
De8t0r
Khepri
Level 42
God Stats
1W - 3L
1,274 SR
Queue Stats
127W - 169L
1,377 Elo+
Party 2
King Arthur
King Arthur
Sevenmmn
King Arthur
Level 26
God Stats
15W - 19L
1,489 SR
Queue Stats
80W - 75L
1,451 Elo+
Solo
Ullr
Ullr
ivanich888
Ullr
Level 25
God Stats
6W - 10L
1,422 SR
Queue Stats
128W - 206L
1,344 Elo+
Party 2
Fenrir
Fenrir
соль1
Fenrir
Level 9
God Stats
2W - 3L
1,438 SR
Queue Stats
17W - 26L
1,445 Elo+
Party 2
Team Averages
Level 21
1,425 SR
1,363 Elo+

VS

Team Averages
Level 21
1,324 SR
1,347 Elo+
Cupid
Cupid
Bxd x Kxrma
Cupid
Level 28
God Stats
5W - 6L
1,407 SR
Queue Stats
100W - 99L
1,481 Elo+
Party 1
Ra
Ra
GoldFighter01
Ra
Level 28
God Stats
10W - 8L
1,413 SR
Queue Stats
71W - 76L
1,444 Elo+
Solo
King Arthur
King Arthur
Redjohn14
King Arthur
Level 18
God Stats
1W - 3L
1,161 SR
Queue Stats
124W - 128L
1,322 Elo+
Solo
Sobek
Sobek
ZornTheEnt
Sobek
Level 24
God Stats
2W - 3L
1,139 SR
Queue Stats
73W - 68L
1,446 Elo+
Party 1
Fenrir
Fenrir
kjShao
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,042 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,187
472
1,454
5,508
1,417
Khepri
De8t0r
Khepri
6
0 / 3 / 0
4,619
420
1,875
7,534
2,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Sevenmmn
King Arthur
11
2 / 2 / 1
6,479
589
5,090
8,102
6,274
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 1
5,282
480
1,989
5,502
1,389
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
соль1
Fenrir
10
5 / 4 / 0
6,466
588
5,560
8,514
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 0 / 0
6,893
627
6,352
2,452
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
7 / 2 / 2
7,278
662
5,853
6,613
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Redjohn14
King Arthur
9
2 / 3 / 0
5,561
506
2,248
6,667
4,410
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
10
0 / 0 / 9
5,810
528
2,332
3,406
3,550
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
kjShao
Fenrir
9
1 / 2 / 2
5,414
492
2,987
7,104
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
7
Kills
20
20
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
10
0
0
10
L
Khepri
De8t0r
Khepri
0
3
0
0
W
7
2
2
4
W
King Arthur
Redjohn14
King Arthur
2
3
0
0.67
L
King Arthur
Sevenmmn
King Arthur
2
2
1
1.25
W
Sobek
0
0
9
4.5
L
0
5
1
0.1
W
Fenrir
kjShao
Fenrir
1
2
2
1
L
Fenrir
соль1
Fenrir
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,968
Damage
19,772
35,160
Taken
26,242
14,371
Mitigated
13,510
3,724
Healing
3,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,454
393
90
460
5,508
1,417
52
2,783
2,725
18,700
0
W
6,352
2,861
82
727
2,452
1,506
416
666
1,731
0
30,973
L
Khepri
De8t0r
Khepri
1,875
355
0
333
7,534
2,586
0
1,883
5,651
11,135
0
W
5,853
793
301
1,380
6,613
2,039
1,117
1,280
5,333
42,375
0
W
King Arthur
Redjohn14
King Arthur
2,248
66
0
0
6,667
4,410
75
664
6,003
0
19,442
L
King Arthur
Sevenmmn
King Arthur
5,090
883
0
1,470
8,102
6,274
243
746
7,356
0
32,320
W
Sobek
2,332
476
0
455
3,406
3,550
233
274
3,132
14,243
0
L
1,989
907
0
308
5,502
1,389
0
1,280
4,222
0
22,416
W
Fenrir
kjShao
Fenrir
2,987
1,121
0
938
7,104
2,005
360
309
6,714
0
19,113
L
Fenrir
соль1
Fenrir
5,560
369
0
1,063
8,514
2,705
0
1,493
7,021
0
33,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,033
Gold Earned
30,956
250
Minions Killed
236
0
Camps Cleared
0
988,389
Distance Traveled
1,036,274
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,187
472
38
3
0
198,007
0
W
Cupid
6,893
627
58
5
0
194,260
4
L
Khepri
4,619
420
24
2
0
148,230
3
W
Ra
7,278
662
76
7
0
222,959
1
W
King Arthur
5,561
506
35
3
0
218,542
0
L
King Arthur
6,479
589
80
7
0
202,282
2
W
Sobek
5,810
528
25
2
0
207,738
3
L
Ullr
5,282
480
48
4
0
194,959
1
W
Fenrir
5,414
492
42
4
0
192,775
0
L
Fenrir
6,466
588
60
5
0
244,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role