Player Matchup

Kuzenbo
Kuzenbo
Flechas
Kuzenbo
Level 160
God Stats
1W - 2L
1,394 SR
Queue Stats
68W - 52L
1,582 Elo+
Solo
Ra
Ra
Ikiriguya
Ra
Level 105
God Stats
24W - 17L
1,701 SR
Queue Stats
232W - 262L
1,631 Elo+
Solo
Jormungandr
Jormungandr
LoyalK9
Jormungandr
Level 160
God Stats
9W - 13L
1,501 SR
Queue Stats
147W - 147L
1,665 Elo+
Solo
Thor
Thor
NightFire11
Thor
Level 126
God Stats
1W - 0L
1,279 SR
Queue Stats
225W - 206L
1,534 Elo+
Solo
Hachiman
Hachiman
TheMontiel
Hachiman
Level 126
God Stats
2W - 2L
1,481 SR
Queue Stats
143W - 128L
1,613 Elo+
Solo
Team Averages
Level 135
1,471 SR
1,605 Elo+

VS

Team Averages
Level 44
1,448 SR
1,390 Elo+
Rama
Rama
Dacquoise
Rama
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 93L
1,425 Elo+
Party 1
Tyr
Tyr
MIsTerZynse
Tyr
Level 31
God Stats
0W - 2L
1,529 SR
Queue Stats
28W - 46L
1,359 Elo+
Party 1
Camazotz
Camazotz
SulVeY
Camazotz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,438 Elo+
Party 1
Chang'e
Chang'e
ZEPYZ
Chang'e
Level 112
God Stats
9W - 12L
1,401 SR
Queue Stats
152W - 175L
1,408 Elo+
Party 1
Athena
Athena
sweetchouxcream
Athena
Level 13
God Stats
0W - 2L
1,309 SR
Queue Stats
10W - 19L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Flechas
Kuzenbo
13
5 / 0 / 11
8,833
631
6,380
9,693
12,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 1 / 8
8,444
603
6,698
7,892
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
LoyalK9
Jormungandr
17
10 / 0 / 2
10,938
781
13,962
10,112
10,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
10 / 1 / 7
9,296
664
8,504
9,386
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
TheMontiel
Hachiman
17
9 / 1 / 3
10,408
743
8,774
8,835
3,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 7 / 1
6,782
484
3,303
10,455
2,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 1
5,992
428
2,430
13,168
8,710
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Camazotz
SulVeY
Camazotz
9
0 / 8 / 0
5,872
419
2,735
13,605
4,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
ZEPYZ
Chang'e
12
2 / 7 / 0
7,283
520
4,074
9,678
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 9 / 2
5,659
404
2,504
13,492
6,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
36
Kills
3
3
Deaths
36
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
1
7
1
0.21
W
Kuzenbo
Flechas
Kuzenbo
5
0
11
10.5
W
2
1
8
6
W
Jormungandr
LoyalK9
Jormungandr
10
0
2
11
L
0
5
1
0.1
W
10
1
7
13.5
L
Camazotz
SulVeY
Camazotz
0
8
0
0
W
Hachiman
TheMontiel
Hachiman
9
1
3
10.5
L
Chang'e
ZEPYZ
Chang'e
2
7
0
0.29
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,318
Damage
15,046
45,918
Taken
60,398
33,656
Mitigated
25,184
16,978
Healing
11,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
3,303
2,285
0
978
10,455
2,294
0
2,508
7,873
0
31,204
W
Kuzenbo
Flechas
Kuzenbo
6,380
2,660
0
3,605
9,693
12,562
1,225
1,283
8,410
31,676
0
W
6,698
562
1,921
3,924
7,892
3,053
1,632
2,146
5,746
46,195
0
W
Jormungandr
LoyalK9
Jormungandr
13,962
4,869
0
500
10,112
10,185
725
752
9,360
78,498
0
L
2,430
475
0
4,237
13,168
8,710
0
8,168
4,960
0
25,992
W
8,504
2,663
0
3,083
9,386
4,188
933
1,704
7,682
0
43,405
L
Camazotz
SulVeY
Camazotz
2,735
494
0
2,850
13,605
4,446
0
7,223
6,232
0
28,775
W
Hachiman
TheMontiel
Hachiman
8,774
4,961
0
3,945
8,835
3,668
352
758
8,077
0
80,345
L
Chang'e
ZEPYZ
Chang'e
4,074
190
503
2,465
9,678
2,822
0
4,037
5,425
32,301
0
L
2,504
736
0
0
13,492
6,912
0
4,580
8,868
10,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,919
Gold Earned
31,588
510
Minions Killed
249
0
Camps Cleared
0
1,358,040
Distance Traveled
1,282,159
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,782
484
63
5
0
243,529
0
W
Kuzenbo
8,833
631
40
3
0
272,045
3
W
Ra
8,444
603
92
7
0
269,952
5
W
Jormungandr
10,938
781
160
11
0
260,949
2
L
Tyr
5,992
428
57
4
0
268,057
4
W
Thor
9,296
664
69
5
0
299,926
5
L
Camazotz
5,872
419
59
4
0
270,043
1
W
Hachiman
10,408
743
149
11
0
255,168
1
L
Chang'e
7,283
520
58
4
0
252,915
1
L
Athena
5,659
404
12
1
0
247,615
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role