Player Matchup

Apollo
Apollo
 
Apollo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Cσмρℓєχ
Da Ji
Level 145
God Stats
12W - 3L
1,748 SR
Queue Stats
256W - 174L
1,219 Elo+
Solo
Freya
Freya
TioHank
Freya
Level 87
God Stats
2W - 9L
1,199 SR
Queue Stats
123W - 162L
1,424 Elo+
Solo
Cabrakan
Cabrakan
Truity
Cabrakan
Level 86
God Stats
2W - 0L
1,712 SR
Queue Stats
30W - 12L
1,632 Elo+
Solo
Nemesis
Nemesis
iTzNaRuToSnoxz
Nemesis
Level 113
God Stats
7W - 3L
1,552 SR
Queue Stats
156W - 135L
1,587 Elo+
Solo
Team Averages
Level 106
1,542 SR
1,472 Elo+

VS

Team Averages
Level 97
1,584 SR
1,508 Elo+
Sylvanus
Sylvanus
Dragommn
Sylvanus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 87L
1,456 Elo+
Solo
Sol
Sol
Teiichilicious
Sol
Level 119
God Stats
2W - 3L
1,755 SR
Queue Stats
972W - 1,008L
1,546 Elo+
Solo
Chernobog
Chernobog
TheJohnnyGargano
Chernobog
Level 86
God Stats
26W - 20L
1,581 SR
Queue Stats
468W - 423L
1,555 Elo+
Solo
Tiamat
Tiamat
iAlcander
Tiamat
Level 126
God Stats
8W - 6L
1,672 SR
Queue Stats
187W - 195L
1,525 Elo+
Solo
Bastet
Bastet
lucas777peke
Bastet
Level 108
God Stats
4W - 7L
1,413 SR
Queue Stats
507W - 612L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
5 / 4 / 6
7,768
555
5,052
8,601
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
13 / 1 / 9
9,852
704
17,493
10,974
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
TioHank
Freya
12
4 / 5 / 2
7,652
547
3,768
9,860
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Truity
Cabrakan
10
1 / 3 / 6
6,234
445
4,561
10,257
9,065
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 3 / 5
8,425
602
9,229
12,142
6,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dragommn
Sylvanus
11
4 / 5 / 2
6,794
485
5,224
11,389
7,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 10 / 2
7,658
547
9,993
13,704
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
13
4 / 5 / 3
8,219
587
8,316
11,122
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
iAlcander
Tiamat
14
3 / 4 / 5
8,326
595
6,701
7,694
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
10
1 / 7 / 1
6,540
467
3,255
10,721
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
28
30
Kills
15
16
Deaths
31
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
4
6
2
W
13
1
9
17.5
L
Sylvanus
Dragommn
Sylvanus
4
5
2
1
L
3
10
2
0.4
L
Chernobog
4
5
3
1.1
W
Freya
TioHank
Freya
4
5
2
1
W
Cabrakan
Truity
Cabrakan
1
3
6
1.33
L
Tiamat
iAlcander
Tiamat
3
4
5
1.38
W
7
3
5
3.17
L
Bastet
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,103
Damage
33,489
51,834
Taken
54,630
26,462
Mitigated
22,424
14,557
Healing
14,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,052
2,806
0
2,784
8,601
2,892
32
4,868
3,733
0
34,542
W
17,493
5,148
0
2,673
10,974
4,436
0
3,403
7,571
0
62,705
L
Sylvanus
Dragommn
Sylvanus
5,224
1,545
932
2,940
11,389
7,200
115
2,287
9,102
17,997
4,997
L
9,993
3,309
0
3,753
13,704
4,076
757
879
12,825
37,682
4,251
L
Chernobog
8,316
5,613
0
1,809
11,122
3,647
785
2,494
8,628
0
41,759
W
Freya
TioHank
Freya
3,768
1,870
0
1,650
9,860
3,159
266
5,051
4,809
30,146
0
W
Cabrakan
Truity
Cabrakan
4,561
1,072
240
1,990
10,257
9,065
0
1,722
8,535
27,332
0
L
Tiamat
iAlcander
Tiamat
6,701
499
0
1,966
7,694
4,678
117
1,552
6,142
48,677
0
W
9,229
3,911
0
5,220
12,142
6,910
634
5,155
6,987
0
40,183
L
Bastet
3,255
717
0
2,963
10,721
2,823
0
1,117
9,604
0
31,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,931
Gold Earned
37,537
371
Minions Killed
335
0
Camps Cleared
0
1,325,962
Distance Traveled
1,276,913
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,768
555
72
5
0
249,940
2
W
Da Ji
9,852
704
120
9
0
299,007
2
L
Sylvanus
6,794
485
38
3
0
245,033
0
L
Sol
7,658
547
80
6
0
232,440
1
L
Chernobog
8,219
587
68
5
0
285,638
5
W
Freya
7,652
547
58
4
0
246,909
1
W
Cabrakan
6,234
445
40
3
0
239,441
4
L
Tiamat
8,326
595
85
6
0
261,950
9
W
Nemesis
8,425
602
81
6
0
290,665
3
L
Bastet
6,540
467
64
5
0
251,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role