Player Matchup

Sun Wukong
Sun Wukong
Bovr
Sun Wukong
Level 103
God Stats
7W - 1L
1,865 SR
Queue Stats
190W - 47L
1,886 Elo+
Party 1
Hera
Hera
TastyWaffIes
Hera
Level 160
God Stats
26W - 6L
2,000 SR
Queue Stats
298W - 52L
2,005 Elo+
Party 1
Rama
Rama
lúne
Rama
Level 143
God Stats
2W - 0L
1,916 SR
Queue Stats
216W - 44L
1,928 Elo+
Party 1
Team Averages
Level 135
1,927 SR
1,940 Elo+

VS

Team Averages
Level 93
1,332 SR
1,409 Elo+
Artemis
Artemis
KJGMANDO1992
Artemis
Level 65
God Stats
0W - 2L
1,249 SR
Queue Stats
11W - 17L
1,462 Elo+
Party 2
King Arthur
King Arthur
Monster01129
King Arthur
Level 105
God Stats
6W - 16L
1,277 SR
Queue Stats
133W - 202L
1,363 Elo+
Party 2
Zeus
Zeus
XxDragoneelxX
Zeus
Level 108
God Stats
1W - 5L
1,469 SR
Queue Stats
124W - 201L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bovr
Sun Wukong
14
8 / 0 / 20
11,670
729
15,502
15,323
22,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
16 / 3 / 15
12,350
772
21,017
7,947
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
lúne
Rama
14
11 / 2 / 11
11,656
729
12,856
8,705
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KJGMANDO1992
Artemis
11
2 / 13 / 1
9,873
617
7,851
18,578
5,671
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Monster01129
King Arthur
11
0 / 10 / 2
8,805
550
4,943
22,575
19,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 12 / 1
10,052
628
4,824
13,764
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
8
35
Kills
4
5
Deaths
35
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bovr
Sun Wukong
8
0
20
18
L
Artemis
KJGMANDO1992
Artemis
2
13
1
0.19
L
King Arthur
Monster01129
King Arthur
0
10
2
0.1
W
16
3
15
7.83
L
2
12
1
0.21
W
Rama
lúne
Rama
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,375
Damage
17,618
31,975
Taken
54,917
29,687
Mitigated
28,958
8,647
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bovr
Sun Wukong
15,502
1,926
933
4,341
15,323
22,660
223
2,978
12,345
0
31,313
L
Artemis
KJGMANDO1992
Artemis
7,851
2,792
46
1,952
18,578
5,671
0
8,873
9,288
0
22,072
L
King Arthur
Monster01129
King Arthur
4,943
807
321
1,466
22,575
19,072
0
4,018
17,278
0
23,167
W
21,017
4,440
0
738
7,947
3,292
1,124
923
7,024
42,544
0
L
4,824
226
27
811
13,764
4,215
0
8,303
5,242
23,701
0
W
Rama
lúne
Rama
12,856
8,272
0
2,635
8,705
3,735
1,103
1,273
7,432
0
40,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,676
Gold Earned
28,730
148
Minions Killed
83
10
Camps Cleared
2
714,748
Distance Traveled
679,389
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,670
729
26
2
1
283,287
2
L
Artemis
9,873
617
22
1
1
190,025
2
L
King Arthur
8,805
550
18
1
1
251,515
1
W
Hera
12,350
772
62
4
4
221,784
3
L
Zeus
10,052
628
43
3
0
237,849
3
W
Rama
11,656
729
60
4
5
209,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role