Player Matchup

Ares
Ares
Fespond
Ares
Level 26
God Stats
2W - 0L
1,779 SR
Queue Stats
24W - 25L
1,254 Elo+
Solo
Chiron
Chiron
SonOfDurin360
Chiron
Level 23
God Stats
25W - 15L
1,687 SR
Queue Stats
62W - 69L
1,443 Elo+
Solo
Medusa
Medusa
Yplayback_
Medusa
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
65W - 66L
1,340 Elo+
Solo
Guan Yu
Guan Yu
rikirsfool122
Guan Yu
Level 6
God Stats
4W - 9L
1,327 SR
Queue Stats
6W - 11L
1,350 Elo+
Solo
Scylla
Scylla
xDarkCloudx13
Scylla
Level 28
God Stats
134W - 154L
1,509 SR
Queue Stats
209W - 225L
1,465 Elo+
Solo
Team Averages
Level 22
1,560 SR
1,370 Elo+

VS

Team Averages
Level 14
1,624 SR
1,400 Elo+
Medusa
Medusa
FuneralDruid022
Medusa
Level 18
God Stats
8W - 6L
1,680 SR
Queue Stats
119W - 119L
1,380 Elo+
Solo
Nemesis
Nemesis
OOHWEE sleep
Nemesis
Level 6
God Stats
3W - 4L
1,716 SR
Queue Stats
14W - 20L
1,391 Elo+
Solo
Anhur
Anhur
aviisakov0202
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
maestrofuria2017
Zhong Kui
Level 16
God Stats
2W - 3L
1,468 SR
Queue Stats
34W - 43L
1,328 Elo+
Solo
Fenrir
Fenrir
xMazeMarox
Fenrir
Level 24
God Stats
6W - 6L
1,757 SR
Queue Stats
13W - 17L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Fespond
Ares
19
6 / 2 / 20
11,974
1,089
11,955
10,429
11,461
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 1 / 22
12,914
1,174
20,979
12,451
6,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Yplayback_
Medusa
19
12 / 2 / 15
12,769
1,161
18,045
10,939
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
19
5 / 2 / 18
11,534
1,049
7,961
12,527
7,617
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
12 / 1 / 18
12,606
1,146
18,109
6,712
2,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

285

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 3
11,212
1,019
14,833
18,337
6,622
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
OOHWEE sleep
Nemesis
16
1 / 10 / 3
9,945
904
4,687
15,857
7,311
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
0 / 11 / 6
10,024
911
4,876
17,082
6,230
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
17
3 / 8 / 4
11,688
1,063
14,777
19,915
13,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
xMazeMarox
Fenrir
16
1 / 10 / 6
10,046
913
8,711
16,526
10,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
30
46
Kills
8
8
Deaths
48
93
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ares
Fespond
Ares
6
2
20
8
L
3
9
3
0.5
L
Nemesis
OOHWEE sleep
Nemesis
1
10
3
0.25
W
11
1
22
22
W
Medusa
Yplayback_
Medusa
12
2
15
9.75
L
0
11
6
0.27
L
Zhong Kui
3
8
4
0.63
W
Guan Yu
5
2
18
7
W
12
1
18
21
L
Fenrir
xMazeMarox
Fenrir
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,049
Damage
47,884
53,058
Taken
87,717
33,014
Mitigated
43,791
6,930
Healing
5,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Fespond
Ares
11,955
1,033
0
0
10,429
11,461
0
3,033
7,396
16,740
0
L
14,833
6,279
0
0
18,337
6,622
0
9,615
8,722
0
38,241
L
Nemesis
OOHWEE sleep
Nemesis
4,687
1,942
0
794
15,857
7,311
0
4,242
11,615
0
17,246
W
20,979
12,067
145
4,106
12,451
6,337
0
2,915
9,536
0
45,005
W
Medusa
Yplayback_
Medusa
18,045
9,886
450
1,337
10,939
4,869
0
4,065
6,874
0
33,526
L
4,876
3,347
0
822
17,082
6,230
0
6,646
10,436
0
19,589
L
Zhong Kui
14,777
1,167
0
2,782
19,915
13,351
0
5,013
14,902
48,222
0
W
Guan Yu
7,961
1,222
230
595
12,527
7,617
0
4,052
8,475
0
22,713
W
18,109
1,002
0
67
6,712
2,730
0
712
6,000
42,117
0
L
Fenrir
xMazeMarox
Fenrir
8,711
1,293
0
1,533
16,526
10,277
0
4,548
11,978
0
15,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,797
Gold Earned
52,915
194
Minions Killed
161
9
Camps Cleared
5
1,018,283
Distance Traveled
937,521
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,974
1,089
5
0
2
157,319
0
L
Medusa
11,212
1,019
39
4
0
168,200
0
L
Nemesis
9,945
904
15
1
1
172,571
3
W
Chiron
12,914
1,174
55
5
5
199,611
0
W
Medusa
12,769
1,161
35
3
0
190,416
0
L
Anhur
10,024
911
17
2
0
176,567
0
L
Zhong Kui
11,688
1,063
76
7
2
185,330
0
W
Guan Yu
11,534
1,049
35
3
0
258,384
0
W
Scylla
12,606
1,146
64
6
2
212,553
0
L
Fenrir
10,046
913
14
1
2
234,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role