Player Matchup

Ra
Ra
CornRake
Ra
Level 118
God Stats
4W - 2L
1,457 SR
Queue Stats
172W - 158L
1,615 Elo+
Party 2
Vamana
Vamana
ShinHakaiButPc
Vamana
Level 13
God Stats
2W - 1L
1,451 SR
Queue Stats
18W - 7L
1,683 Elo+
Party 2
Neith
Neith
stopbeingmymom
Neith
Level 66
God Stats
1W - 1L
1,393 SR
Queue Stats
6W - 9L
1,638 Elo+
Party 2
Team Averages
Level 66
1,434 SR
1,645 Elo+

VS

Team Averages
Level 85
1,554 SR
1,598 Elo+
Hachiman
Hachiman
HonorInOmerta
Hachiman
Level 135
God Stats
162W - 163L
1,583 SR
Queue Stats
435W - 487L
1,571 Elo+
Solo
Bacchus
Bacchus
Pepitedepoulette
Bacchus
Level 93
God Stats
10W - 6L
1,544 SR
Queue Stats
163W - 121L
1,627 Elo+
Party 1
Ra
Ra
xxLucatielxx
Ra
Level 26
God Stats
6W - 10L
1,536 SR
Queue Stats
112W - 77L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,538
654
3,593
3,984
1,527
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 0 / 1
6,860
686
5,645
6,933
5,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 0 / 5
6,195
620
4,395
4,861
1,615
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HonorInOmerta
Hachiman
10
0 / 2 / 1
6,079
608
4,342
6,302
1,823
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 2 / 1
5,854
585
4,795
7,157
5,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 0
6,203
620
2,219
2,862
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Hachiman
HonorInOmerta
Hachiman
0
2
1
0.25
L
0
2
1
0.25
W
4
0
1
4.5
W
0
0
5
2.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,633
Damage
11,356
15,778
Taken
16,321
8,613
Mitigated
7,996
7,563
Healing
5,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,593
593
1,622
1,706
3,984
1,527
29
2,394
1,494
21,093
0
L
Hachiman
HonorInOmerta
Hachiman
4,342
1,922
0
1,416
6,302
1,823
0
956
4,988
0
23,839
L
4,795
758
30
2,588
7,157
5,213
0
1,948
4,986
11,534
0
W
5,645
2,107
0
2,503
6,933
5,471
0
2,546
4,157
0
15,959
W
4,395
648
0
1,732
4,861
1,615
913
2,143
2,702
0
22,584
L
2,219
245
439
828
2,862
960
0
997
1,825
17,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,593
Gold Earned
18,136
123
Minions Killed
113
6
Camps Cleared
4
544,738
Distance Traveled
513,071
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,538
654
64
6
3
181,813
4
L
Hachiman
6,079
608
48
5
0
179,097
3
L
Bacchus
5,854
585
6
1
0
147,752
5
W
Vamana
6,860
686
22
2
3
189,516
3
W
Neith
6,195
620
37
4
0
173,409
2
L
Ra
6,203
620
59
6
4
186,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role