Player Matchup

Tyr
Tyr
 
Tyr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hanchoolasion
Fenrir
Level 15
God Stats
0W - 1L
1,284 SR
Queue Stats
9W - 15L
1,434 Elo+
Party 1
Nox
Nox
LanaCaprina
Nox
Level 32
God Stats
20W - 26L
1,472 SR
Queue Stats
111W - 168L
1,307 Elo+
Solo
Team Averages
Level 57
1,418 SR
1,414 Elo+

VS

Team Averages
Level 58
1,613 SR
1,533 Elo+
Sol
Sol
Vanbyres
Sol
Level 68
God Stats
14W - 14L
1,618 SR
Queue Stats
167W - 184L
1,423 Elo+
Solo
Chaac
Chaac
Wargott
Chaac
Level 89
God Stats
6W - 1L
1,723 SR
Queue Stats
120W - 36L
1,773 Elo+
Solo
Pele
Pele
lepubisrasé
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 3 / 3
6,003
600
4,708
13,246
9,224
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 6 / 1
6,276
628
2,935
8,455
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 2
6,053
605
2,262
3,771
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 10
7,087
709
7,596
6,640
1,718
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Wargott
Chaac
12
9 / 0 / 2
8,603
860
10,128
8,790
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 7
7,377
738
4,865
4,976
2,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
11
11
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
3
0.83
L
2
6
1
0.42
L
1
2
2
1
W
0
3
10
1.67
W
Chaac
Wargott
Chaac
9
0
2
10
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,905
Damage
22,589
25,472
Taken
20,406
14,104
Mitigated
14,562
3,172
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,708
255
0
3,165
13,246
9,224
0
3,111
9,687
0
14,347
L
2,935
524
0
7
8,455
3,648
0
2,673
5,322
0
7,676
L
2,262
119
0
0
3,771
1,232
0
1,983
1,629
14,054
0
W
7,596
2,165
0
2,791
6,640
1,718
1,581
1,296
5,252
19,624
0
W
Chaac
Wargott
Chaac
10,128
1,115
0
4,822
8,790
10,280
527
420
8,304
0
27,071
W
4,865
924
0
2,120
4,976
2,564
264
664
4,268
0
26,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,332
Gold Earned
23,067
68
Minions Killed
123
1
Camps Cleared
6
469,287
Distance Traveled
545,670
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,003
600
23
2
1
189,984
1
L
Fenrir
6,276
628
14
1
0
171,323
0
L
Nox
6,053
605
31
3
0
107,980
0
W
Sol
7,087
709
29
3
2
174,747
4
W
Chaac
8,603
860
44
4
2
200,399
4
W
Pele
7,377
738
50
5
2
170,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role