Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Chromialus
Hel
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 220L
1,482 Elo+
Solo
Rama
Rama
OutcastFalcon
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,684 Elo+
Solo
Hou Yi
Hou Yi
SsMonaDePVC
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,730 Elo+
Solo
Olorun
Olorun
TheCheshireTiger
Olorun
Level 126
God Stats
1W - 3L
1,250 SR
Queue Stats
80W - 98L
1,493 Elo+
Solo
Team Averages
Level 84
1,450 SR
1,578 Elo+

VS

Team Averages
Level 80
1,555 SR
1,687 Elo+
Rama
Rama
Equera
Rama
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 9L
1,714 Elo+
Party 1
Geb
Geb
Larasijo
Geb
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,685 Elo+
Party 1
Ares
Ares
Portugalnico
Ares
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,657 Elo+
Solo
Tiamat
Tiamat
TiffanyYoung
Tiamat
Level 111
God Stats
5W - 0L
1,774 SR
Queue Stats
32W - 7L
1,733 Elo+
Party 1
Olorun
Olorun
xStank
Olorun
Level 125
God Stats
2W - 1L
1,502 SR
Queue Stats
23W - 7L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 3 / 6
9,374
852
18,700
10,863
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 3 / 7
8,431
766
6,154
14,324
12,682
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 4 / 6
8,495
772
9,833
13,127
5,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hou Yi
12
1 / 7 / 4
7,298
663
9,723
14,110
5,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 6 / 8
8,825
802
8,541
14,639
12,669
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Equera
Rama
18
12 / 1 / 10
10,791
981
18,771
10,207
4,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 3 / 18
9,242
840
4,945
16,994
19,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 4 / 15
8,719
793
3,944
12,069
11,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
17
9 / 2 / 12
10,433
948
23,627
13,180
12,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
xStank
Olorun
15
2 / 2 / 17
9,238
840
11,899
13,518
5,677
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
95
12
Kills
23
23
Deaths
12
31
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
3
6
2.33
L
2
3
7
1.83
W
Rama
Equera
Rama
12
1
10
17
W
0
3
18
3
L
2
4
6
1.25
W
0
4
15
1.88
L
Hou Yi
1
7
4
0.43
L
3
6
8
1.17
W
Tiamat
9
2
12
7.5
W
Olorun
xStank
Olorun
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,951
Damage
63,186
67,063
Taken
65,968
41,188
Mitigated
52,944
30,629
Healing
31,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
18,700
5,432
1,787
2,054
10,863
4,491
363
9,044
1,819
31,545
0
L
6,154
1,011
8,558
5,976
14,324
12,682
235
8,608
5,716
11,156
0
W
Rama
Equera
Rama
18,771
15,698
1,711
3,856
10,207
4,302
3,004
5,910
4,051
0
42,779
W
4,945
461
1,820
2,727
16,994
19,517
149
6,874
9,578
10,249
0
L
9,833
7,516
1,604
3,476
13,127
5,591
360
9,043
4,084
0
20,574
W
3,944
174
0
0
12,069
11,338
220
4,909
6,678
8,766
0
L
Hou Yi
9,723
3,770
665
1,306
14,110
5,755
196
7,705
6,405
0
16,917
L
8,541
4,150
1,891
3,312
14,639
12,669
297
10,015
4,624
16,275
0
W
Tiamat
23,627
175
4,200
5,738
13,180
12,110
632
5,868
7,071
47,977
0
W
Olorun
xStank
Olorun
11,899
5,150
3,938
7,055
13,518
5,677
1,314
7,999
5,195
27,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,423
Gold Earned
48,423
115
Minions Killed
126
0
Camps Cleared
0
994,041
Distance Traveled
1,113,714
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,374
852
42
4
0
194,397
0
L
Hel
8,431
766
12
1
0
229,976
0
W
Rama
10,791
981
34
3
0
200,447
2
W
Geb
9,242
840
5
0
0
226,453
0
L
Rama
8,495
772
29
3
0
175,648
4
W
Ares
8,719
793
7
1
0
229,216
0
L
Hou Yi
7,298
663
16
1
0
199,544
1
L
Olorun
8,825
802
16
1
0
194,476
1
W
Tiamat
10,433
948
49
4
0
239,671
1
W
Olorun
9,238
840
31
3
0
217,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role