Player Matchup

Fenrir
Fenrir
Crizzy7438
Fenrir
Level 6
God Stats
1W - 1L
1,495 SR
Queue Stats
3W - 5L
1,331 Elo+
Solo
Chang'e
Chang'e
SaucySyrup
Chang'e
Level 8
God Stats
8W - 4L
1,609 SR
Queue Stats
12W - 11L
1,433 Elo+
Solo
Thor
Thor
TGLAnestis
Thor
Level 15
God Stats
3W - 4L
1,775 SR
Queue Stats
13W - 40L
1,169 Elo+
Party 1
Nu Wa
Nu Wa
TGL_Chronis
Nu Wa
Level 15
God Stats
7W - 6L
1,527 SR
Queue Stats
16W - 38L
1,205 Elo+
Party 1
Anhur
Anhur
alexef_211
Anhur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,659 Elo+
Party 1
Team Averages
Level 9
1,581 SR
1,359 Elo+

VS

Team Averages
Level 11
1,500 SR
1,370 Elo+
Skadi
Skadi
Milleniumlord
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,111 Elo+
Solo
Scylla
Scylla
Robotwolf101
Scylla
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Yemoja
Yemoja
STORMING KNIGHT
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 157L
1,490 Elo+
Solo
Nemesis
Nemesis
WL Resident
Nemesis
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Horus
Horus
taliban88112
Horus
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 185L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crizzy7438
Fenrir
20
10 / 6 / 20
13,619
1,135
22,193
19,975
14,329
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
SaucySyrup
Chang'e
20
5 / 0 / 22
13,493
1,124
19,114
11,301
5,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 3 / 15
11,813
984
6,775
15,219
6,736
20
18 / 3 / 17
15,353
1,279
48,346
12,642
5,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
19
2 / 8 / 18
11,494
958
14,413
15,234
5,745
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

198

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 9
11,513
959
12,523
14,463
5,587
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
19
3 / 15 / 11
12,464
1,039
8,775
23,111
9,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 1 / 7
13,124
1,094
16,005
21,134
25,521
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
WL Resident
Nemesis
18
5 / 12 / 10
12,105
1,009
18,912
25,488
9,654
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
2 / 6 / 10
12,085
1,007
9,757
36,433
30,207
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
67
40
Kills
20
20
Deaths
41
92
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Crizzy7438
Fenrir
10
6
20
3.33
L
3
7
9
1.07
L
Scylla
3
15
11
0.57
L
7
1
7
10.5
W
Chang'e
SaucySyrup
Chang'e
5
0
22
16
W
5
3
15
4.17
W
18
3
17
8.83
L
Nemesis
WL Resident
Nemesis
5
12
10
0.83
W
Anhur
2
8
18
1.38
L
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,841
Damage
65,972
74,371
Taken
120,629
37,537
Mitigated
80,235
21,149
Healing
14,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Crizzy7438
Fenrir
22,193
10,242
0
925
19,975
14,329
0
9,412
10,563
0
30,639
L
12,523
5,596
0
0
14,463
5,587
0
7,010
7,447
0
41,844
L
Scylla
8,775
5,215
0
0
23,111
9,266
0
13,172
9,797
28,031
0
L
16,005
4,101
4,206
1,078
21,134
25,521
0
12,288
8,574
38,297
0
W
Chang'e
SaucySyrup
Chang'e
19,114
1,951
8,740
6,003
11,301
5,532
0
4,342
6,959
46,247
0
W
6,775
1,999
0
0
15,219
6,736
0
4,493
10,726
0
10,987
W
48,346
14,697
216
2,587
12,642
5,195
0
3,638
9,004
85,871
0
L
Nemesis
WL Resident
Nemesis
18,912
8,134
0
1,148
25,488
9,654
0
15,835
9,425
0
35,091
W
Anhur
14,413
7,618
0
2,678
15,234
5,745
0
5,513
9,721
0
23,143
L
9,757
4,338
698
7,487
36,433
30,207
0
18,135
17,926
9,915
29,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,772
Gold Earned
61,291
200
Minions Killed
202
3
Camps Cleared
3
1,057,936
Distance Traveled
1,015,572
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,619
1,135
9
1
0
209,344
0
L
Skadi
11,513
959
31
3
1
161,052
1
L
Scylla
12,464
1,039
46
4
0
178,023
0
L
Yemoja
13,124
1,094
39
3
0
215,964
0
W
Chang'e
13,493
1,124
81
7
1
260,367
1
W
Thor
11,813
984
9
1
0
234,276
0
W
Nu Wa
15,353
1,279
77
6
1
195,387
0
L
Nemesis
12,105
1,009
38
3
1
261,322
0
W
Anhur
11,494
958
24
2
1
158,562
0
L
Horus
12,085
1,007
48
4
1
199,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role