Player Matchup

Susano
Susano
I-OA-I
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,248 Elo+
Solo
Cthulhu
Cthulhu
Kekkeriello
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,412 Elo+
Party 1
Neith
Neith
Sgallox
Neith
Level 28
God Stats
9W - 2L
1,989 SR
Queue Stats
49W - 44L
1,417 Elo+
Party 1
Sol
Sol
Theo_bloo
Sol
Level 28
God Stats
14W - 6L
1,649 SR
Queue Stats
27W - 19L
1,412 Elo+
Solo
Nemesis
Nemesis
madame_tms
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Team Averages
Level 21
1,628 SR
1,398 Elo+

VS

Team Averages
Level 23
1,517 SR
1,334 Elo+
Odin
Odin
Jorge70
Odin
Level 16
God Stats
17W - 12L
1,613 SR
Queue Stats
59W - 47L
1,446 Elo+
Solo
Artio
Artio
Mckenzie 78
Artio
Level 18
God Stats
19W - 12L
1,749 SR
Queue Stats
112W - 122L
1,310 Elo+
Solo
Rama
Rama
Nordkaya
Rama
Level 29
God Stats
10W - 9L
1,371 SR
Queue Stats
118W - 139L
1,283 Elo+
Solo
Nox
Nox
SpecularYard825
Nox
Level 27
God Stats
4W - 6L
1,354 SR
Queue Stats
93W - 155L
1,273 Elo+
Solo
Nemesis
Nemesis
julyecki02
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
I-OA-I
Susano
8
0 / 10 / 0
7,050
307
6,772
18,890
8,578
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Kekkeriello
Cthulhu
13
1 / 1 / 4
8,786
382
7,124
8,999
7,622
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Sgallox
Neith
16
8 / 3 / 1
11,016
479
16,860
13,360
4,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 5 / 0
10,690
465
11,985
13,119
3,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
madame_tms
Nemesis
5
0 / 14 / 1
6,767
294
1,844
12,220
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Jorge70
Odin
19
7 / 0 / 8
12,428
540
11,136
10,720
9,439
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 1 / 7
9,639
419
4,669
16,738
12,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
18
6 / 4 / 4
11,136
484
9,141
14,586
5,410
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 1 / 6
11,805
513
15,044
12,903
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
julyecki02
Nemesis
17
6 / 3 / 10
11,159
485
11,812
15,609
9,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
9
Kills
31
33
Deaths
9
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Susano
I-OA-I
Susano
0
10
0
0
W
Odin
Jorge70
Odin
7
0
8
11
L
Cthulhu
Kekkeriello
Cthulhu
1
1
4
3
W
5
1
7
8.5
W
Rama
6
4
4
2
L
Neith
Sgallox
Neith
8
3
1
2.83
W
7
1
6
10
L
0
5
0
0
W
Nemesis
julyecki02
Nemesis
6
3
10
3.67
L
Nemesis
madame_tms
Nemesis
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,585
Damage
51,802
66,588
Taken
70,556
28,217
Mitigated
42,681
12,894
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
I-OA-I
Susano
6,772
1,684
214
3,333
18,890
8,578
0
3,290
15,192
0
22,394
W
Odin
Jorge70
Odin
11,136
3,241
0
1,749
10,720
9,439
1,854
2,986
7,654
8,213
64,490
L
Cthulhu
Kekkeriello
Cthulhu
7,124
433
0
0
8,999
7,622
0
3,200
5,693
23,604
0
W
4,669
519
1,774
6,214
16,738
12,026
1,032
4,862
11,761
22,678
0
W
Rama
9,141
7,333
0
4,070
14,586
5,410
1,346
2,179
12,363
0
95,686
L
Neith
Sgallox
Neith
16,860
7,525
0
4,611
13,360
4,635
394
4,463
8,795
0
60,277
W
15,044
2,027
0
327
12,903
6,094
1,309
5,728
6,686
63,724
0
L
11,985
2,138
0
4,605
13,119
3,956
2,278
5,679
7,289
73,058
0
W
Nemesis
julyecki02
Nemesis
11,812
4,776
0
3,831
15,609
9,712
0
2,614
12,983
0
70,738
L
Nemesis
madame_tms
Nemesis
1,844
1,133
0
131
12,220
3,426
92
3,772
8,299
0
13,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,309
Gold Earned
56,167
344
Minions Killed
566
0
Camps Cleared
0
1,822,128
Distance Traveled
2,195,841
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,050
307
26
1
0
378,213
7
W
Odin
12,428
540
170
7
0
362,900
0
L
Cthulhu
8,786
382
46
2
0
392,450
3
W
Artio
9,639
419
27
1
0
455,462
5
W
Rama
11,136
484
141
6
0
413,579
3
L
Neith
11,016
479
105
5
0
367,405
6
W
Nox
11,805
513
116
5
0
444,034
0
L
Sol
10,690
465
152
7
0
369,709
2
W
Nemesis
11,159
485
112
5
0
519,866
1
L
Nemesis
6,767
294
15
1
0
314,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role