Player Matchup

Kukulkan
Kukulkan
Crayzix_NeedScar
Kukulkan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 74L
1,460 Elo+
Solo
Anhur
Anhur
DousaMembele
Anhur
Level 27
God Stats
2W - 2L
1,631 SR
Queue Stats
117W - 102L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
Kasimir1092
Gilgamesh
Level 29
God Stats
9W - 7L
1,422 SR
Queue Stats
152W - 152L
1,489 Elo+
Solo
Tiamat
Tiamat
Mostik25
Tiamat
Level 7
God Stats
13W - 16L
1,327 SR
Queue Stats
132W - 141L
1,295 Elo+
Solo
Bakasura
Bakasura
terse-chine6
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,417 Elo+
Solo
Team Averages
Level 19
1,476 SR
1,427 Elo+

VS

Team Averages
Level 12
1,545 SR
1,513 Elo+
Cerberus
Cerberus
Basya_573
Cerberus
Level 10
God Stats
5W - 4L
1,550 SR
Queue Stats
33W - 43L
1,575 Elo+
Solo
Nemesis
Nemesis
I-_am_-Zee
Nemesis
Level 17
God Stats
11W - 3L
1,825 SR
Queue Stats
23W - 19L
1,395 Elo+
Solo
Odin
Odin
artem1417
Odin
Level 16
God Stats
9W - 9L
1,350 SR
Queue Stats
16W - 18L
1,378 Elo+
Solo
Anhur
Anhur
docGrYh
Anhur
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
106W - 130L
1,366 Elo+
Solo
Nu Wa
Nu Wa
valentinedust
Nu Wa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,850 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
7,965
443
5,705
9,125
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
8 / 3 / 3
10,221
568
10,571
12,257
3,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Kasimir1092
Gilgamesh
8
2 / 2 / 0
6,749
375
1,436
5,404
2,266
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Mostik25
Tiamat
10
0 / 5 / 0
6,683
371
2,652
8,364
3,769
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
terse-chine6
Bakasura
14
2 / 2 / 5
8,601
478
3,736
13,322
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Basya_573
Cerberus
14
1 / 2 / 6
8,313
462
3,684
6,284
2,182
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
I-_am_-Zee
Nemesis
14
6 / 6 / 7
9,603
534
9,075
12,336
5,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
17
6 / 1 / 4
10,894
605
5,968
9,272
6,598
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
docGrYh
Anhur
14
2 / 4 / 4
9,030
502
2,371
8,996
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 1 / 7
10,774
599
11,463
7,647
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
14
Kills
18
18
Deaths
14
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Basya_573
Cerberus
1
2
6
2
L
2
6
3
0.58
L
8
3
3
3.17
W
Nemesis
I-_am_-Zee
Nemesis
6
6
7
1.58
L
Gilgamesh
Kasimir1092
Gilgamesh
2
2
0
1
L
Tiamat
Mostik25
Tiamat
0
5
0
0
W
Odin
6
1
4
8
W
Anhur
docGrYh
Anhur
2
4
4
1
L
Bakasura
terse-chine6
Bakasura
2
2
5
2.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,100
Damage
32,561
48,472
Taken
44,535
18,276
Mitigated
19,550
12,305
Healing
7,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Basya_573
Cerberus
3,684
56
68
746
6,284
2,182
1,070
1,109
5,155
30,551
0
L
5,705
788
0
0
9,125
2,404
0
3,248
5,693
30,578
0
L
10,571
5,201
0
4,616
12,257
3,700
0
4,642
7,376
0
74,693
W
Nemesis
I-_am_-Zee
Nemesis
9,075
4,315
0
2,503
12,336
5,887
1,120
2,676
9,129
0
64,629
L
Gilgamesh
Kasimir1092
Gilgamesh
1,436
379
0
1,064
5,404
2,266
0
2,000
3,230
0
10,378
L
Tiamat
Mostik25
Tiamat
2,652
382
0
816
8,364
3,769
0
2,170
6,090
25,448
0
W
Odin
5,968
495
0
2,035
9,272
6,598
1,296
2,818
6,249
11,053
42,761
W
Anhur
docGrYh
Anhur
2,371
830
0
470
8,996
2,491
292
925
8,071
0
47,407
L
Bakasura
terse-chine6
Bakasura
3,736
2,290
0
5,809
13,322
6,137
0
3,635
9,541
0
44,326
W
11,463
804
0
1,558
7,647
2,392
36
829
6,770
89,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,219
Gold Earned
48,614
375
Minions Killed
534
0
Camps Cleared
0
1,478,336
Distance Traveled
1,795,331
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,313
462
53
3
0
386,626
3
L
Kukulkan
7,965
443
59
3
0
298,088
0
L
Anhur
10,221
568
134
7
0
341,384
3
W
Nemesis
9,603
534
112
6
0
374,129
0
L
Gilgamesh
6,749
375
24
1
0
187,322
1
L
Tiamat
6,683
371
51
3
0
280,750
0
W
Odin
10,894
605
116
6
0
375,358
5
W
Anhur
9,030
502
89
5
0
322,839
0
L
Bakasura
8,601
478
107
6
0
370,792
0
W
Nu Wa
10,774
599
164
9
0
336,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role