Player Matchup

Hercules
Hercules
Daiji
Hercules
Level 126
God Stats
2W - 6L
1,413 SR
Queue Stats
59W - 82L
1,497 Elo+
Solo
Kukulkan
Kukulkan
IDamiI
Kukulkan
Level 51
God Stats
17W - 18L
1,485 SR
Queue Stats
23W - 32L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
Piglin
Baron Samedi
Level 115
God Stats
3W - 1L
1,774 SR
Queue Stats
87W - 75L
1,561 Elo+
Solo
Nu Wa
Nu Wa
RaminRN7
Nu Wa
Level 66
God Stats
338W - 302L
1,573 SR
Queue Stats
1,087W - 1,129L
1,566 Elo+
Solo
Loki
Loki
SeeboCz
Loki
Level 160
God Stats
55W - 40L
1,670 SR
Queue Stats
1,305W - 923L
1,678 Elo+
Solo
Team Averages
Level 104
1,583 SR
1,557 Elo+

VS

Team Averages
Level 123
1,635 SR
1,574 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Bandi96
Odin
Level 149
God Stats
52W - 28L
1,692 SR
Queue Stats
592W - 620L
1,601 Elo+
Solo
Neith
Neith
Sesshomaru1999
Neith
Level 67
God Stats
7W - 3L
1,692 SR
Queue Stats
14W - 11L
1,690 Elo+
Solo
Hel
Hel
werpx
Hel
Level 108
God Stats
3W - 1L
1,793 SR
Queue Stats
227W - 208L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Daiji
Hercules
16
1 / 2 / 7
9,493
949
6,914
18,122
20,963
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
IDamiI
Kukulkan
15
1 / 5 / 2
8,389
839
5,091
6,294
2,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
Piglin
Baron Samedi
16
1 / 2 / 7
9,320
932
12,232
9,690
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
RaminRN7
Nu Wa
16
3 / 8 / 7
9,572
957
13,228
14,451
5,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
SeeboCz
Loki
16
7 / 5 / 4
11,451
1,145
14,698
16,920
6,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

148

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
12 / 2 / 6
12,142
1,214
16,144
10,060
4,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
 
Baron Samedi
16
1 / 0 / 12
9,250
925
8,793
7,795
2,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Bandi96
Odin
17
4 / 1 / 16
10,787
1,079
17,053
15,685
15,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 5 / 10
9,214
921
8,214
11,360
4,149
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Hel
werpx
Hel
17
5 / 5 / 11
10,568
1,057
12,207
13,666
6,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
13
Kills
22
22
Deaths
13
27
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
12
2
6
7.5
W
Baron Samedi
 
Baron Samedi
1
0
12
7
W
Odin
Bandi96
Odin
4
1
16
12
L
Hercules
Daiji
Hercules
1
2
7
2.25
L
Kukulkan
IDamiI
Kukulkan
1
5
2
0.4
L
Baron Samedi
Piglin
Baron Samedi
1
2
7
2.25
L
Nu Wa
RaminRN7
Nu Wa
3
8
7
0.81
L
Loki
SeeboCz
Loki
7
5
4
1.8
W
0
5
10
1
W
Hel
werpx
Hel
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,163
Damage
62,411
65,477
Taken
58,566
39,900
Mitigated
32,729
10,231
Healing
25,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
16,144
3,744
0
435
10,060
4,513
0
3,744
6,316
0
39,253
W
Baron Samedi
 
Baron Samedi
8,793
41
3,275
2,408
7,795
2,740
0
4,166
3,629
23,192
0
W
Odin
Bandi96
Odin
17,053
2,564
0
2,921
15,685
15,055
0
9,463
6,222
8,403
18,742
L
Hercules
Daiji
Hercules
6,914
922
0
4,639
18,122
20,963
0
8,056
9,704
3,256
14,462
L
Kukulkan
IDamiI
Kukulkan
5,091
51
0
250
6,294
2,335
0
2,827
3,337
31,055
0
L
Baron Samedi
Piglin
Baron Samedi
12,232
636
2,509
2,414
9,690
4,794
0
3,718
5,750
30,171
0
L
Nu Wa
RaminRN7
Nu Wa
13,228
1,664
0
0
14,451
5,107
0
5,326
8,706
25,715
0
L
Loki
SeeboCz
Loki
14,698
3,774
0
419
16,920
6,701
0
5,324
11,119
0
31,443
W
8,214
2,993
269
1,700
11,360
4,149
0
6,732
4,628
0
32,600
W
Hel
werpx
Hel
12,207
676
7,867
6,534
13,666
6,272
0
7,593
6,073
33,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,225
Gold Earned
51,961
183
Minions Killed
213
5
Camps Cleared
7
915,709
Distance Traveled
1,000,877
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,142
1,214
57
6
3
212,103
0
W
Baron Samedi
9,250
925
33
3
1
208,093
0
W
Odin
10,787
1,079
14
1
1
207,382
1
L
Hercules
9,493
949
23
2
1
201,039
2
L
Kukulkan
8,389
839
57
6
0
144,861
0
L
Baron Samedi
9,320
932
54
5
1
195,833
1
L
Nu Wa
9,572
957
21
2
0
175,872
3
L
Loki
11,451
1,145
28
3
3
198,104
0
W
Neith
9,214
921
46
5
1
162,156
0
W
Hel
10,568
1,057
63
6
1
211,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role