Player Matchup

Vulcan
Vulcan
APΩCALYPSE
Vulcan
Level 160
God Stats
55W - 29L
1,673 SR
Queue Stats
489W - 296L
1,637 Elo+
Party 1
Persephone
Persephone
Frihk
Persephone
Level 99
God Stats
4W - 0L
1,797 SR
Queue Stats
298W - 56L
1,907 Elo+
Party 1
Hercules
Hercules
Pøps
Hercules
Level 158
God Stats
19W - 2L
1,804 SR
Queue Stats
236W - 81L
1,786 Elo+
Party 1
Team Averages
Level 139
1,758 SR
1,777 Elo+

VS

Team Averages
Level 117
1,503 SR
1,608 Elo+
Heimdallr
Heimdallr
CornRake
Heimdallr
Level 117
God Stats
5W - 5L
1,474 SR
Queue Stats
172W - 158L
1,595 Elo+
Party 2
Anubis
Anubis
Janjas Pride
Anubis
Level 75
God Stats
13W - 19L
1,508 SR
Queue Stats
106W - 109L
1,505 Elo+
Solo
Hercules
Hercules
Shin-Hakai
Hercules
Level 158
God Stats
10W - 8L
1,527 SR
Queue Stats
306W - 223L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
2 / 4 / 14
9,340
718
6,583
8,844
3,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Frihk
Persephone
13
3 / 2 / 16
10,218
786
12,273
7,230
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Pøps
Hercules
15
16 / 0 / 4
11,364
874
14,665
13,953
10,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CornRake
Heimdallr
10
1 / 12 / 2
7,630
587
4,667
13,796
5,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
2 / 7 / 2
8,372
644
4,688
9,380
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Shin-Hakai
Hercules
13
3 / 2 / 3
8,725
671
6,641
15,613
12,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
21
Kills
6
6
Deaths
21
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
4
14
2.25
L
Heimdallr
CornRake
Heimdallr
1
12
2
0.17
W
Persephone
Frihk
Persephone
3
2
16
5.5
L
Anubis
2
7
2
0.43
W
Hercules
Pøps
Hercules
16
0
4
18
L
Hercules
Shin-Hakai
Hercules
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,521
Damage
15,996
30,027
Taken
38,789
16,069
Mitigated
22,280
10,028
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
6,583
2,621
0
1,992
8,844
3,813
473
1,743
6,922
40,352
0
L
Heimdallr
CornRake
Heimdallr
4,667
2,192
0
785
13,796
5,202
0
5,730
7,387
0
22,227
W
Persephone
Frihk
Persephone
12,273
707
0
2,833
7,230
2,172
821
850
6,253
41,971
0
L
Anubis
4,688
120
196
834
9,380
4,564
0
5,721
3,278
32,330
0
W
Hercules
Pøps
Hercules
14,665
4,371
0
5,203
13,953
10,084
1,187
2,319
11,394
0
27,486
L
Hercules
Shin-Hakai
Hercules
6,641
1,474
0
3,261
15,613
12,514
0
6,894
8,091
0
18,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,922
Gold Earned
24,727
141
Minions Killed
126
9
Camps Cleared
2
730,835
Distance Traveled
621,618
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,340
718
50
4
3
237,704
4
L
Heimdallr
7,630
587
39
3
0
177,705
4
W
Persephone
10,218
786
67
5
4
232,677
2
L
Anubis
8,372
644
50
4
2
212,808
5
W
Hercules
11,364
874
24
2
2
260,454
3
L
Hercules
8,725
671
37
3
0
231,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role