Player Matchup

Artemis
Artemis
CarlinDKno
Artemis
Level 27
God Stats
1W - 2L
1,717 SR
Queue Stats
101W - 142L
1,288 Elo+
Solo
Cerberus
Cerberus
J-M-C02
Cerberus
Level 2
God Stats
1W - 3L
1,421 SR
Queue Stats
3W - 15L
1,269 Elo+
Party 1
Bellona
Bellona
RecklessResolve
Bellona
Level 28
God Stats
16W - 2L
1,883 SR
Queue Stats
61W - 20L
1,681 Elo+
Solo
Set
Set
harrymm2002
Set
Level 9
God Stats
2W - 2L
1,223 SR
Queue Stats
3W - 11L
1,419 Elo+
Party 1
Ymir
Ymir
t56tkh4y8rd6
Ymir
Level 7
God Stats
2W - 2L
1,269 SR
Queue Stats
2W - 5L
882 Elo+
Solo
Team Averages
Level 15
1,503 SR
1,308 Elo+

VS

Team Averages
Level 8
1,422 SR
1,482 Elo+
Set
Set
Devynater7777
Set
Level 5
God Stats
1W - 1L
1,300 SR
Queue Stats
4W - 4L
1,686 Elo+
Party 2
Fenrir
Fenrir
OJ420511
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Hachiman
Hachiman
WDYMbrether00
Hachiman
Level 4
God Stats
4W - 5L
1,452 SR
Queue Stats
7W - 8L
1,456 Elo+
Party 2
Aphrodite
Aphrodite
waf-f
Aphrodite
Level 29
God Stats
25W - 36L
1,360 SR
Queue Stats
48W - 61L
1,270 Elo+
Solo
Kukulkan
Kukulkan
x800babyJDx
Kukulkan
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CarlinDKno
Artemis
15
5 / 1 / 4
9,389
494
8,101
10,998
4,246
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
J-M-C02
Cerberus
11
4 / 3 / 6
8,037
423
4,413
10,896
9,130
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
23 / 2 / 4
13,012
685
19,402
17,859
18,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 4 / 4
7,869
414
4,921
10,062
3,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 1 / 5
8,690
457
4,440
10,693
8,721
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 1
6,384
336
1,640
9,924
3,009
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
OJ420511
Fenrir
10
3 / 12 / 0
7,794
410
2,593
14,960
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hachiman
WDYMbrether00
Hachiman
9
0 / 12 / 0
6,578
346
4,046
17,231
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
waf-f
Aphrodite
11
1 / 5 / 2
8,084
425
6,124
11,136
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
x800babyJDx
Kukulkan
16
5 / 5 / 2
10,405
548
11,272
8,746
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
39
Kills
9
11
Deaths
43
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
CarlinDKno
Artemis
5
1
4
7
L
0
9
1
0.06
W
Cerberus
J-M-C02
Cerberus
4
3
6
2.33
L
Fenrir
OJ420511
Fenrir
3
12
0
0.25
W
23
2
4
12.5
L
Hachiman
WDYMbrether00
Hachiman
0
12
0
0
W
3
4
4
1.25
W
4
1
5
6.5
L
Aphrodite
waf-f
Aphrodite
1
5
2
0.4
L
Kukulkan
x800babyJDx
Kukulkan
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,277
Damage
25,675
60,508
Taken
61,997
44,526
Mitigated
21,348
14,696
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CarlinDKno
Artemis
8,101
5,508
0
3,306
10,998
4,246
994
2,916
8,082
0
56,825
L
1,640
871
0
1,497
9,924
3,009
0
1,288
8,636
0
18,927
W
Cerberus
J-M-C02
Cerberus
4,413
535
0
1,895
10,896
9,130
0
5,401
5,495
29,722
0
L
Fenrir
OJ420511
Fenrir
2,593
1,156
0
465
14,960
3,748
179
2,297
12,663
0
10,386
W
19,402
8,697
0
8,393
17,859
18,556
3,956
3,694
14,165
0
97,583
L
Hachiman
WDYMbrether00
Hachiman
4,046
3,187
245
1,950
17,231
3,032
0
2,359
14,872
0
18,165
W
4,921
3,179
0
1,008
10,062
3,873
0
3,541
6,521
0
31,175
W
4,440
1,241
0
94
10,693
8,721
312
1,844
8,849
44,522
0
L
Aphrodite
waf-f
Aphrodite
6,124
433
909
4,109
11,136
8,868
832
2,516
8,620
36,833
0
L
Kukulkan
x800babyJDx
Kukulkan
11,272
1,603
0
551
8,746
2,691
1,631
393
8,353
64,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,997
Gold Earned
39,245
449
Minions Killed
256
0
Camps Cleared
0
1,829,958
Distance Traveled
1,517,797
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,389
494
91
5
0
322,625
0
L
Set
6,384
336
23
1
0
238,453
4
W
Cerberus
8,037
423
55
3
0
387,956
0
L
Fenrir
7,794
410
15
1
0
305,559
2
W
Bellona
13,012
685
190
10
0
354,570
3
L
Hachiman
6,578
346
41
2
0
286,295
1
W
Set
7,869
414
48
3
0
417,278
1
W
Ymir
8,690
457
65
3
0
347,529
1
L
Aphrodite
8,084
425
56
3
0
307,069
1
L
Kukulkan
10,405
548
121
6
0
380,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role