Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Douevencare
Mulan
Level 11
God Stats
6W - 0L
1,500 SR
Queue Stats
211W - 25L
1,886 Elo+
Party 1
Arachne
Arachne
xXBee_002Xx
Arachne
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,270 Elo+
Solo
Team Averages
Level 55
1,500 SR
1,552 Elo+

VS

Team Averages
Level 38
1,426 SR
1,199 Elo+
Chernobog
Chernobog
Jenasen14
Chernobog
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,056 Elo+
Party 2
Bacchus
Bacchus
Lyekon-
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 130L
1,248 Elo+
Party 2
He Bo
He Bo
xxTEXTxAPEXx
He Bo
Level 77
God Stats
1W - 3L
1,278 SR
Queue Stats
280W - 399L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
11 / 0 / 12
8,811
979
17,213
6,623
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
10 / 1 / 14
8,409
934
9,157
7,698
6,109
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
xXBee_002Xx
Arachne
10
7 / 1 / 10
7,939
882
4,764
4,844
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Jenasen14
Chernobog
7
0 / 9 / 0
5,215
579
2,486
10,871
3,760
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bacchus
Lyekon-
Bacchus
8
0 / 10 / 2
6,143
683
3,677
14,029
11,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
2 / 9 / 0
6,394
710
4,119
11,981
3,902
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
28
Kills
2
2
Deaths
28
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
0
12
17
W
10
1
14
17
L
Chernobog
Jenasen14
Chernobog
0
9
0
0
L
Bacchus
Lyekon-
Bacchus
0
10
2
0.1
W
Arachne
xXBee_002Xx
Arachne
7
1
10
12
L
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,134
Damage
10,282
19,165
Taken
36,881
10,518
Mitigated
19,169
5,689
Healing
1,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,213
6,698
0
4,139
6,623
2,479
2,171
3,553
3,070
39,763
4,324
W
9,157
2,916
0
366
7,698
6,109
98
2,626
5,072
1,177
16,468
L
Chernobog
Jenasen14
Chernobog
2,486
1,361
0
185
10,871
3,760
0
4,982
5,889
0
6,674
L
Bacchus
Lyekon-
Bacchus
3,677
750
0
399
14,029
11,507
0
5,218
8,811
13,699
0
W
Arachne
xXBee_002Xx
Arachne
4,764
3,458
0
1,184
4,844
1,930
174
1,899
2,945
0
13,105
L
4,119
463
0
770
11,981
3,902
0
5,882
6,099
8,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,159
Gold Earned
17,752
92
Minions Killed
36
7
Camps Cleared
1
525,270
Distance Traveled
391,771
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,811
979
52
6
4
159,375
1
W
Mulan
8,409
934
21
2
1
174,171
0
L
Chernobog
5,215
579
8
1
0
123,872
1
L
Bacchus
6,143
683
19
2
1
131,564
0
W
Arachne
7,939
882
19
2
2
191,724
0
L
He Bo
6,394
710
9
1
0
136,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role