Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
LoneJusticeTyr
Odin
Level 160
God Stats
8W - 6L
1,675 SR
Queue Stats
828W - 629L
1,635 Elo+
Party 1
Agni
Agni
NightXiso
Agni
Level 121
God Stats
7W - 7L
1,498 SR
Queue Stats
464W - 486L
1,477 Elo+
Party 1
Freya
Freya
SubSS
Freya
Level 119
God Stats
1W - 1L
1,339 SR
Queue Stats
128W - 91L
1,619 Elo+
Party 1
Team Averages
Level 141
1,502 SR
1,546 Elo+

VS

Team Averages
Level 90
1,426 SR
1,489 Elo+
Fafnir
Fafnir
 
Fafnir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Oberraman
Ra
Level 125
God Stats
21W - 21L
1,550 SR
Queue Stats
871W - 881L
1,505 Elo+
Solo
Kali
Kali
PolyPlayz
Kali
Level 115
God Stats
2W - 5L
1,186 SR
Queue Stats
54W - 68L
1,496 Elo+
Solo
Charybdis
Charybdis
chrushedformula8
Charybdis
Level 73
God Stats
18W - 25L
1,379 SR
Queue Stats
293W - 333L
1,444 Elo+
Solo
King Arthur
King Arthur
Безумец69
King Arthur
Level 67
God Stats
4W - 5L
1,516 SR
Queue Stats
11W - 11L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
14 / 1 / 3
8,769
675
11,552
8,086
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
 
Ares
12
4 / 0 / 12
7,467
574
6,032
9,622
8,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 4
8,483
653
4,406
6,382
7,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
13
0 / 0 / 6
7,553
581
3,995
5,567
2,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Freya
SubSS
Freya
13
4 / 3 / 9
7,801
600
8,647
10,839
5,164
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
3 / 7 / 1
7,455
573
4,545
14,661
13,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 0
5,932
456
1,116
5,498
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kali
11
1 / 4 / 2
6,813
524
4,394
8,539
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
10
0 / 6 / 3
6,019
463
7,379
9,003
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Безумец69
King Arthur
11
0 / 5 / 0
6,128
471
1,892
9,526
4,176
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
25
Kills
4
4
Deaths
25
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
1
3
15.5
W
Ares
 
Ares
4
0
12
10
L
Fafnir
 
Fafnir
3
7
1
0.5
W
3
0
4
5
W
Agni
0
0
6
3
L
0
3
0
0
L
Kali
1
4
2
0.5
W
Freya
SubSS
Freya
4
3
9
2.83
L
Charybdis
0
6
3
0.25
L
King Arthur
Безумец69
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,632
Damage
19,326
40,496
Taken
47,227
26,134
Mitigated
25,278
15,828
Healing
12,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,552
6,835
0
3,271
8,086
3,373
476
1,168
6,918
0
50,237
W
Ares
 
Ares
6,032
455
0
1,152
9,622
8,112
0
1,537
8,085
20,430
0
L
Fafnir
 
Fafnir
4,545
1,215
0
3,967
14,661
13,834
0
6,906
7,659
14,924
0
W
4,406
764
0
2,704
6,382
7,144
256
196
6,186
0
47,734
W
Agni
3,995
339
0
3,310
5,567
2,341
820
1,024
4,543
49,148
0
L
1,116
0
24
1,480
5,498
1,699
0
2,575
2,923
32,311
0
L
Kali
4,394
1,807
0
3,663
8,539
3,273
0
1,934
6,509
0
35,393
W
Freya
SubSS
Freya
8,647
2,821
0
5,391
10,839
5,164
108
1,736
9,103
48,753
0
L
Charybdis
7,379
3,884
0
2,572
9,003
2,296
0
5,834
3,169
0
34,890
L
King Arthur
Безумец69
King Arthur
1,892
263
0
1,261
9,526
4,176
0
1,425
7,525
0
27,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,073
Gold Earned
32,347
429
Minions Killed
280
0
Camps Cleared
0
1,289,036
Distance Traveled
1,095,836
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,769
675
78
6
0
278,487
5
W
Ares
7,467
574
26
2
0
252,969
6
L
Fafnir
7,455
573
14
1
0
232,697
5
W
Odin
8,483
653
127
10
0
256,774
4
W
Agni
7,553
581
105
8
0
280,790
6
L
Ra
5,932
456
72
6
0
173,532
3
L
Kali
6,813
524
60
5
0
249,073
1
W
Freya
7,801
600
93
7
0
220,016
3
L
Charybdis
6,019
463
71
5
0
209,605
4
L
King Arthur
6,128
471
63
5
0
230,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role