Player Matchup

Zeus
Zeus
Diamond IV
Cp_-Szn
Zeus
Diamond IV
Level 160
God Stats
19W - 15L
1,732 SR
Queue Stats
300W - 237L
2,070 MMR
Party 1
Hercules
Hercules
Masters
ToshiCool
Hercules
Masters
Level 157
God Stats
29W - 20L
1,752 SR
Queue Stats
1,064W - 829L
2,575 MMR
Party 1
Cerberus
Cerberus
Diamond II
l EVIL MORTY
Cerberus
Diamond II
Level 155
God Stats
6W - 3L
1,447 SR
Queue Stats
96W - 76L
2,408 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,644 SR
2,351 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,572 SR
1,942 MMR
Artemis
Artemis
Platinum I
P4TRON75
Artemis
Platinum I
Level 151
God Stats
0W - 1L
1,427 SR
Queue Stats
342W - 237L
1,933 MMR
Solo
Cthulhu
Cthulhu
Platinum I
reaperain
Cthulhu
Platinum I
Level 65
God Stats
5W - 9L
1,634 SR
Queue Stats
101W - 96L
1,891 MMR
Party 2
Merlin
Merlin
Platinum I
vis8
Merlin
Platinum I
Level 149
God Stats
14W - 15L
1,656 SR
Queue Stats
965W - 1,040L
2,001 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cp_-Szn
Zeus
11
2 / 1 / 6
7,149
715
6,386
4,570
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ToshiCool
Hercules
12
7 / 0 / 4
8,152
815
5,617
9,928
5,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
l EVIL MORTY
Cerberus
10
2 / 1 / 8
6,875
688
3,723
6,498
5,232
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ThothMorgan Le FayTiamatPersephoneAthena

VS

Bans
GilgameshCabrakanRaijinKumbhakarnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
P4TRON75
Artemis
8
1 / 6 / 1
6,001
600
4,859
7,538
1,732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
reaperain
Cthulhu
9
1 / 2 / 0
6,601
660
3,504
7,164
3,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
vis8
Merlin
10
0 / 3 / 2
6,122
612
1,144
4,572
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
Cp_-Szn
Zeus
2
1
6
5
L
Artemis
P4TRON75
Artemis
1
6
1
0.25
W
Hercules
ToshiCool
Hercules
7
0
4
9
W
Cerberus
l EVIL MORTY
Cerberus
2
1
8
6
L
Cthulhu
reaperain
Cthulhu
1
2
0
0.5
L
Merlin
vis8
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,726
Damage
9,507
20,996
Taken
19,274
12,621
Mitigated
6,691
9,521
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Cp_-Szn
Zeus
6,386
254
50
1,886
4,570
1,844
1,100
2,617
1,953
35,117
0
L
Artemis
P4TRON75
Artemis
4,859
1,728
0
586
7,538
1,732
0
3,933
3,469
0
15,986
W
Hercules
ToshiCool
Hercules
5,617
1,050
0
5,878
9,928
5,545
283
2,126
7,802
0
23,135
W
Cerberus
l EVIL MORTY
Cerberus
3,723
117
0
1,707
6,498
5,232
459
1,177
5,321
7,679
0
L
Cthulhu
reaperain
Cthulhu
3,504
0
95
2,240
7,164
3,729
0
3,664
3,302
12,787
0
L
Merlin
vis8
Merlin
1,144
0
0
1,286
4,572
1,230
0
2,158
2,298
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,176
Gold Earned
18,724
124
Minions Killed
92
8
Camps Cleared
1
551,840
Distance Traveled
490,097
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,149
715
70
7
5
179,641
3
L
Artemis
6,001
600
30
3
0
138,367
2
W
Hercules
8,152
815
44
4
3
188,350
5
W
Cerberus
6,875
688
10
1
0
183,849
1
L
Cthulhu
6,601
660
20
2
1
185,635
4
L
Merlin
6,122
612
42
4
0
166,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role