Player Matchup

Cthulhu
Cthulhu
DIST0RTED JAKAL
Cthulhu
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 38L
1,576 Elo+
Solo
Sol
Sol
Hi-FKING-REz
Sol
Level 15
God Stats
2W - 0L
1,909 SR
Queue Stats
53W - 20L
1,644 Elo+
Solo
Aphrodite
Aphrodite
ReSmiteMe
Aphrodite
Level 7
God Stats
1W - 0L
1,746 SR
Queue Stats
17W - 25L
1,969 Elo+
Solo
Amaterasu
Amaterasu
ShikamauAkatsuki
Amaterasu
Level 22
God Stats
20W - 11L
1,635 SR
Queue Stats
41W - 40L
1,461 Elo+
Solo
Nemesis
Nemesis
ejsuwu
Nemesis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,550 Elo+
Solo
Team Averages
Level 16
1,658 SR
1,640 Elo+

VS

Team Averages
Level 14
1,499 SR
1,625 Elo+
Fenrir
Fenrir
AlweyzNever
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,769 Elo+
Solo
Nox
Nox
Justin455238
Nox
Level 29
God Stats
4W - 5L
1,466 SR
Queue Stats
129W - 140L
1,556 Elo+
Solo
Vulcan
Vulcan
MTHILL0000078
Vulcan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,538 Elo+
Solo
Scylla
Scylla
Minecraf69Gamer
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,588 Elo+
Solo
Bellona
Bellona
Soktyargentina
Bellona
Level 17
God Stats
1W - 2L
1,531 SR
Queue Stats
39W - 33L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
7,066
505
4,540
11,392
8,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 1
9,366
669
8,925
9,104
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
ReSmiteMe
Aphrodite
14
6 / 2 / 3
8,628
616
10,654
10,999
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
12
2 / 3 / 1
7,229
516
3,929
11,814
6,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
ejsuwu
Nemesis
14
3 / 2 / 3
8,373
598
6,444
9,852
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 3 / 3
6,991
499
8,531
12,511
7,116
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 4 / 1
5,585
399
5,840
7,604
2,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 2
6,748
482
6,425
7,964
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 6 / 0
4,521
323
110
3,715
673
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 4 / 2
7,671
548
8,958
12,939
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
19
Kills
8
9
Deaths
19
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
3
3
1.5
W
2
0
5
4.5
W
6
2
1
3.25
L
1
4
1
0.38
L
1
2
2
1
L
0
6
0
0
W
Aphrodite
ReSmiteMe
Aphrodite
6
2
3
3.75
W
Amaterasu
2
3
1
0.83
L
3
4
2
1
W
Nemesis
ejsuwu
Nemesis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,492
Damage
29,864
53,161
Taken
44,733
29,399
Mitigated
20,036
21,490
Healing
9,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,531
4,530
0
4,016
12,511
7,116
0
5,394
7,117
0
27,190
W
4,540
432
79
500
11,392
8,829
313
3,864
7,374
20,192
0
W
8,925
2,569
0
2,688
9,104
3,870
5,729
2,041
6,911
64,698
6,327
L
5,840
66
0
750
7,604
2,546
0
5,043
2,561
29,865
0
L
6,425
2,052
68
2,515
7,964
2,640
0
6,359
1,605
38,021
0
L
110
110
0
0
3,715
673
0
700
3,015
9,314
0
W
Aphrodite
ReSmiteMe
Aphrodite
10,654
977
4,976
6,549
10,999
5,182
481
2,694
8,217
50,657
0
W
Amaterasu
3,929
1,954
173
3,839
11,814
6,717
370
2,365
9,397
0
36,106
L
8,958
3,497
0
1,890
12,939
7,061
0
6,017
6,922
0
49,297
W
Nemesis
ejsuwu
Nemesis
6,444
2,834
0
2,686
9,852
4,801
0
925
8,887
0
57,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,662
Gold Earned
31,516
426
Minions Killed
261
0
Camps Cleared
0
1,362,865
Distance Traveled
1,184,838
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,991
499
50
4
0
260,732
0
W
Cthulhu
7,066
505
28
2
0
277,605
0
W
Sol
9,366
669
134
10
0
250,669
4
L
Nox
5,585
399
40
3
0
265,301
0
L
Vulcan
6,748
482
64
5
0
242,839
2
L
Scylla
4,521
323
17
1
0
134,993
0
W
Aphrodite
8,628
616
104
7
0
251,969
2
W
Amaterasu
7,229
516
62
4
0
265,395
2
L
Bellona
7,671
548
90
6
0
280,973
1
W
Nemesis
8,373
598
98
7
0
317,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role