Player Matchup

Ymir
Ymir
RecklessResolve
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 20L
1,673 Elo+
Solo
Thor
Thor
TheRatbird
Thor
Level 7
God Stats
1W - 3L
1,203 SR
Queue Stats
10W - 6L
1,539 Elo+
Solo
Ra
Ra
ThisNotMyMainlol
Ra
Level 3
God Stats
4W - 2L
1,257 SR
Queue Stats
31W - 30L
1,457 Elo+
Solo
Artemis
Artemis
expired_alien
Artemis
Level 16
God Stats
3W - 2L
1,468 SR
Queue Stats
16W - 18L
1,283 Elo+
Solo
Achilles
Achilles
lonferYT
Achilles
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
39W - 49L
1,470 Elo+
Solo
Team Averages
Level 14
1,386 SR
1,484 Elo+

VS

Team Averages
Level 16
1,441 SR
1,545 Elo+
Cerberus
Cerberus
J-M-C02
Cerberus
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 15L
1,500 Elo+
Party 1
Ullr
Ullr
SirFeedsAlot19
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 118L
1,624 Elo+
Solo
Sobek
Sobek
Uasked4it5186
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 79L
1,641 Elo+
Solo
Set
Set
harrymm2002
Set
Level 9
God Stats
2W - 2L
1,148 SR
Queue Stats
3W - 11L
1,634 Elo+
Party 1
Nemesis
Nemesis
nicken_chugget17
Nemesis
Level 29
God Stats
11W - 20L
1,559 SR
Queue Stats
135W - 163L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,384
489
2,767
7,615
4,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
4 / 2 / 1
5,609
510
2,446
5,673
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
9 / 1 / 4
6,922
629
9,244
4,094
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
9
3 / 2 / 3
5,712
519
6,589
5,810
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
lonferYT
Achilles
11
1 / 3 / 1
6,055
550
2,888
5,953
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
J-M-C02
Cerberus
4
0 / 5 / 1
4,122
375
1,154
6,849
3,890
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
4 / 2 / 2
6,099
554
3,066
7,201
2,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
4 / 2 / 2
5,984
544
4,396
11,304
5,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
1 / 6 / 1
4,461
406
1,410
6,135
1,856
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 3 / 4
6,401
582
6,202
8,607
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
18
Kills
11
12
Deaths
18
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
J-M-C02
Cerberus
0
5
1
0.1
W
1
4
3
0.63
L
4
2
2
2.5
W
4
2
1
2.25
W
9
1
4
11
L
4
2
2
2.5
W
Artemis
3
2
3
2.25
L
1
6
1
0.25
W
Achilles
lonferYT
Achilles
1
3
1
0.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,934
Damage
16,228
29,145
Taken
40,096
12,787
Mitigated
16,375
7,332
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
J-M-C02
Cerberus
1,154
0
0
569
6,849
3,890
0
2,875
3,974
7,082
0
W
2,767
646
0
731
7,615
4,301
0
2,074
5,541
17,498
0
L
3,066
965
0
1,075
7,201
2,199
0
3,033
4,168
0
28,653
W
2,446
668
0
1,398
5,673
1,706
296
109
5,564
0
16,830
W
9,244
1,399
607
1,006
4,094
1,287
827
1,289
2,805
32,116
0
L
4,396
715
0
3,847
11,304
5,656
0
2,665
8,639
16,396
0
W
Artemis
6,589
3,353
0
2,546
5,810
1,855
130
1,984
3,826
0
26,270
L
1,410
672
0
66
6,135
1,856
0
2,742
3,393
0
8,821
W
Achilles
lonferYT
Achilles
2,888
1,424
0
1,044
5,953
3,638
132
94
5,859
0
26,939
L
6,202
3,836
0
2,073
8,607
2,774
95
696
7,911
0
30,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,682
Gold Earned
27,067
211
Minions Killed
164
0
Camps Cleared
0
988,279
Distance Traveled
1,089,526
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,122
375
14
1
0
224,489
1
W
Ymir
5,384
489
32
3
0
192,935
3
L
Ullr
6,099
554
57
5
0
189,306
4
W
Thor
5,609
510
38
3
0
202,228
0
W
Ra
6,922
629
43
4
0
192,172
1
L
Sobek
5,984
544
23
2
0
206,409
1
W
Artemis
5,712
519
44
4
0
194,964
3
L
Set
4,461
406
14
1
0
226,216
2
W
Achilles
6,055
550
54
5
0
205,980
0
L
Nemesis
6,401
582
56
5
0
243,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role