Player Matchup

Medusa
Medusa
 
Medusa
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Dennisovich1
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ShootTheGapJimmy
Sylvanus
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 32L
1,532 Elo+
Solo
Fenrir
Fenrir
SrWUbsAlot
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,237 Elo+
Solo
Zhong Kui
Zhong Kui
laydown315
Zhong Kui
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 36L
1,460 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,446 Elo+

VS

Team Averages
Level 34
1,586 SR
1,461 Elo+
Izanami
Izanami
Caprittarious
Izanami
Level 103
God Stats
4W - 1L
1,684 SR
Queue Stats
66W - 55L
1,560 Elo+
Party 1
Horus
Horus
Gaebolge
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,272 Elo+
Solo
Ao Kuang
Ao Kuang
Kurapai
Ao Kuang
Level 26
God Stats
4W - 3L
1,508 SR
Queue Stats
138W - 163L
1,408 Elo+
Solo
Bacchus
Bacchus
ReMiiXShadow
Bacchus
Level 17
God Stats
5W - 2L
1,675 SR
Queue Stats
26W - 20L
1,565 Elo+
Party 1
Kukulkan
Kukulkan
zevmev
Kukulkan
Level 15
God Stats
11W - 9L
1,562 SR
Queue Stats
17W - 15L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 5 / 0
5,932
395
4,142
9,203
2,076
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Dennisovich1
Cerberus
8
0 / 6 / 2
5,855
390
538
10,014
3,867
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
9 / 6 / 0
10,016
668
10,091
15,025
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
SrWUbsAlot
Fenrir
4
0 / 1 / 0
5,219
348
316
1,905
537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
laydown315
Zhong Kui
15
3 / 2 / 3
8,897
593
5,857
9,805
10,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
6 / 2 / 4
9,953
664
11,055
7,592
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Gaebolge
Horus
6
0 / 2 / 0
5,442
363
1,000
3,015
2,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Kurapai
Ao Kuang
13
7 / 2 / 1
8,457
564
4,799
8,831
2,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
ReMiiXShadow
Bacchus
12
3 / 1 / 11
8,344
556
7,062
9,079
9,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
zevmev
Kukulkan
15
3 / 5 / 6
8,852
590
7,929
9,813
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
12
Kills
19
20
Deaths
12
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
0
0
W
Izanami
6
2
4
4
L
Cerberus
Dennisovich1
Cerberus
0
6
2
0.17
W
Horus
Gaebolge
Horus
0
2
0
0
W
Ao Kuang
Kurapai
Ao Kuang
7
2
1
3.75
W
Bacchus
ReMiiXShadow
Bacchus
3
1
11
8.5
L
9
6
0
1.5
L
Fenrir
SrWUbsAlot
Fenrir
0
1
0
0
L
Zhong Kui
laydown315
Zhong Kui
3
2
3
2.25
W
Kukulkan
zevmev
Kukulkan
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,944
Damage
31,845
45,952
Taken
38,330
23,306
Mitigated
19,704
9,407
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,142
1,091
0
198
9,203
2,076
0
1,516
7,687
0
20,721
W
Izanami
11,055
8,402
0
500
7,592
2,831
2,511
1,800
5,792
0
88,293
L
Cerberus
Dennisovich1
Cerberus
538
92
0
898
10,014
3,867
0
3,285
6,706
10,124
0
W
Horus
Gaebolge
Horus
1,000
607
0
891
3,015
2,046
0
1,684
1,331
0
6,674
W
Ao Kuang
Kurapai
Ao Kuang
4,799
1,043
0
1,018
8,831
2,227
0
2,687
6,144
41,162
0
W
Bacchus
ReMiiXShadow
Bacchus
7,062
1,422
0
1,913
9,079
9,391
316
3,955
5,124
20,104
0
L
10,091
1,960
0
4,252
15,025
6,454
612
9,816
4,746
43,097
7,340
L
Fenrir
SrWUbsAlot
Fenrir
316
0
0
53
1,905
537
0
482
1,423
0
5,981
L
Zhong Kui
laydown315
Zhong Kui
5,857
1,235
0
4,006
9,805
10,372
1,553
4,205
5,600
45,553
0
W
Kukulkan
zevmev
Kukulkan
7,929
1,252
0
2,827
9,813
3,209
474
6,024
3,789
52,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,919
Gold Earned
41,048
258
Minions Killed
368
0
Camps Cleared
0
1,045,213
Distance Traveled
1,187,072
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,932
395
33
2
0
233,308
3
W
Izanami
9,953
664
168
11
0
261,623
6
L
Cerberus
5,855
390
15
1
0
244,016
0
W
Horus
5,442
363
13
1
0
88,560
0
W
Ao Kuang
8,457
564
65
4
0
273,503
1
W
Bacchus
8,344
556
23
2
0
306,413
10
L
Sylvanus
10,016
668
87
6
0
228,374
2
L
Fenrir
5,219
348
14
1
0
109,864
0
L
Zhong Kui
8,897
593
109
7
0
229,651
2
W
Kukulkan
8,852
590
99
7
0
256,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role